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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#include "hpl1/engine/impl/PhysicsJointBallNewton.h"
#include "hpl1/engine/impl/PhysicsBodyNewton.h"
#include "hpl1/engine/impl/PhysicsWorldNewton.h"
#include "hpl1/engine/math/MathTypes.h"
#include "hpl1/engine/math/Vector3.h"
namespace hpl {
//////////////////////////////////////////////////////////////////////////
// CONSTRUCTORS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cPhysicsJointBallNewton::cPhysicsJointBallNewton(const tString &asName,
iPhysicsBody *apParentBody, iPhysicsBody *apChildBody,
iPhysicsWorld *apWorld, const cVector3f &avPivotPoint)
: iPhysicsJointNewton<iPhysicsJointBall>(asName, apParentBody, apChildBody, apWorld, avPivotPoint) {
VEC3_CONST_ARRAY(pivotPint, avPivotPoint);
mpNewtonJoint = NewtonConstraintCreateBall(mpNewtonWorld, pivotPint,
mpNewtonChildBody, mpNewtonParentBody);
mvPinDir = cVector3f(0, 0, 0);
mvPivotPoint = avPivotPoint;
mfMaxConeAngle = 0;
mfMaxTwistAngle = 0;
mvConePin = mvPinDir;
}
//-----------------------------------------------------------------------
cPhysicsJointBallNewton::~cPhysicsJointBallNewton() {
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PUBLIC METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
void cPhysicsJointBallNewton::SetConeLimits(const cVector3f &avPin, float afMaxConeAngle, float afMaxTwistAngle) {
VEC3_CONST_ARRAY(pin, avPin);
NewtonBallSetConeLimits(mpNewtonJoint, pin, afMaxConeAngle, afMaxTwistAngle);
mvConePin = avPin;
mvPinDir = mvConePin;
mfMaxConeAngle = afMaxConeAngle;
mfMaxTwistAngle = afMaxTwistAngle;
}
cVector3f cPhysicsJointBallNewton::GetAngles() {
float angles[3];
NewtonBallGetJointAngle(mpNewtonJoint, angles);
return cVector3f::fromArray(angles);
}
//-----------------------------------------------------------------------
cVector3f cPhysicsJointBallNewton::GetVelocity() {
return cVector3f(0, 0, 0);
}
cVector3f cPhysicsJointBallNewton::GetAngularVelocity() {
float vel[3];
NewtonBallGetJointOmega(mpNewtonJoint, vel);
return cVector3f::fromArray(vel);
}
cVector3f cPhysicsJointBallNewton::GetForce() {
float force[3];
NewtonBallGetJointForce(mpNewtonJoint, force);
return cVector3f::fromArray(force);
}
//-----------------------------------------------------------------------
float cPhysicsJointBallNewton::GetDistance() {
return 0;
}
float cPhysicsJointBallNewton::GetAngle() {
return 0;
}
//-----------------------------------------------------------------------
} // namespace hpl
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