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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_PHYSICS_JOINT_BALL_NEWTON_H
#define HPL_PHYSICS_JOINT_BALL_NEWTON_H
#include "hpl1/engine/impl/PhysicsJointNewton.h"
#include "hpl1/engine/physics/PhysicsJointBall.h"
namespace hpl {
class cPhysicsJointBallNewton : public iPhysicsJointNewton<iPhysicsJointBall> {
public:
cPhysicsJointBallNewton(const tString &asName, iPhysicsBody *apParentBody, iPhysicsBody *apChildBody,
iPhysicsWorld *apWorld, const cVector3f &avPivotPoint);
~cPhysicsJointBallNewton();
void SetConeLimits(const cVector3f &avPin, float afMaxConeAngle, float afMaxTwistAngle);
cVector3f GetAngles();
cVector3f GetVelocity();
cVector3f GetAngularVelocity();
cVector3f GetForce();
float GetDistance();
float GetAngle();
private:
};
} // namespace hpl
#endif // HPL_PHYSICS_JOINT_BALL_NEWTON_H
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