1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_PHYSICS_JOINT_HINGE_NEWTON_H
#define HPL_PHYSICS_JOINT_HINGE_NEWTON_H
#include "hpl1/engine/impl/PhysicsJointNewton.h"
#include "hpl1/engine/physics/PhysicsJointHinge.h"
namespace hpl {
class cPhysicsJointHingeNewton : public iPhysicsJointNewton<iPhysicsJointHinge> {
public:
cPhysicsJointHingeNewton(const tString &asName, iPhysicsBody *apParentBody, iPhysicsBody *apChildBody,
iPhysicsWorld *apWorld, const cVector3f &avPivotPoint, const cVector3f avPinDir);
~cPhysicsJointHingeNewton();
void SetMaxAngle(float afAngle);
void SetMinAngle(float afAngle);
float GetMaxAngle();
float GetMinAngle();
cVector3f GetVelocity();
cVector3f GetAngularVelocity();
cVector3f GetForce();
float GetDistance();
float GetAngle();
private:
float mfPreviousAngle;
static unsigned LimitCallback(const NewtonJoint *pHinge, NewtonHingeSliderUpdateDesc *pDesc);
};
} // namespace hpl
#endif // HPL_PHYSICS_JOINT_HINGE_NEWTON_H
|