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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_PHYSICS_MATERIAL_NEWTON_H
#define HPL_PHYSICS_MATERIAL_NEWTON_H
#include "hpl1/engine/libraries/newton/Newton.h"
#include "hpl1/engine/physics/PhysicsMaterial.h"
namespace hpl {
class iPhysicsBody;
class cPhysicsContactData;
class cPhysicsMaterialNewton : public iPhysicsMaterial {
public:
cPhysicsMaterialNewton(const tString &asName, iPhysicsWorld *apWorld, int alMatId = -1);
~cPhysicsMaterialNewton();
void SetElasticity(float afElasticity);
float GetElasticity() const;
void SetStaticFriction(float afElasticity);
float GetStaticFriction() const;
void SetKineticFriction(float afElasticity);
float GetKineticFriction() const;
void SetFrictionCombMode(ePhysicsMaterialCombMode aMode);
ePhysicsMaterialCombMode GetFrictionCombMode() const;
void SetElasticityCombMode(ePhysicsMaterialCombMode aMode);
ePhysicsMaterialCombMode GetElasticityCombMode() const;
void UpdateMaterials();
int GetId() { return mlMaterialId; }
private:
float Combine(ePhysicsMaterialCombMode aMode, float afX, float afY);
static int BeginContactCallback(const NewtonMaterial *material,
const NewtonBody *apBody1, const NewtonBody *apBody2, int32);
static void ProcessContactCallback(const NewtonJoint *joint, float, int32);
NewtonWorld *mpNewtonWorld;
int mlMaterialId;
ePhysicsMaterialCombMode mFrictionMode;
ePhysicsMaterialCombMode mElasticityMode;
float mfElasticity;
float mfStaticFriction;
float mfKineticFriction;
};
} // namespace hpl
#endif // HPL_PHYSICS_MATERIAL_NEWTON_H
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