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// Copyright 2006-2010 (C) - Frictional Games
//
// This file is part of HPL1 Engine
//
// For conditions of distribution and use, see copyright notice in LICENSE-shaders
//
///////////////////////////////////////////////////////
/// DIFFUSE LIGHTING VERTEX PROGRAM //////////////////
///////////////////////////////////////////////////////
vec4 position = gl_Vertex;
vec3 normal = gl_Normal;
vec3 uv = gl_MultiTexCoord0.xyz;
vec4 tangent = gl_MultiTexCoord1;
out vec4 vLightColor;
out vec3 vUv;
uniform mat4 worldViewProj;
uniform vec3 LightPos;
uniform vec4 LightColor;
uniform vec3 LightDirMul;
void main()
{
gl_Position = (worldViewProj * position);
vUv = uv;
vLightColor = clamp(LightColor, vec4(0.0), vec4(1.0));
}
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