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// Copyright 2006-2010 (C) - Frictional Games
//
// This file is part of HPL1 Engine
//
// For conditions of distribution and use, see copyright notice in LICENSE-shaders
//
///////////////////////////////////////////////////////
/// SOLID FOG FRAGMENT PROGRAM ////////////
///////////////////////////////////////////////////////
in vec4 vColor;
in float vUv;
OUTPUT
uniform sampler1D tex0; //diffuseMap;
void main()
{
outColor = texture1D(tex0, vUv).rrrg * vColor;
}
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