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// Copyright 2006-2010 (C) - Frictional Games
//
// This file is part of HPL1 Engine
//
// For conditions of distribution and use, see copyright notice in LICENSE-shaders
//
///////////////////////////////////////////////////////
/// SIMPLE DIFFUSE COLOR VERTEX PROGRAM ////////////
///////////////////////////////////////////////////////
in vec4 vColor;
in vec2 vUv;
in float vFogUv;
OUTPUT
uniform sampler2D tex0; //diffuseMap
uniform sampler1D tex1; //fogMap
void main()
{
outColor = texture(tex0, vUv) * texture1D(tex1, vFogUv).r * vColor;
}
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