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// Copyright 2006-2010 (C) - Frictional Games
//
// This file is part of HPL1 Engine
//
// For conditions of distribution and use, see copyright notice in LICENSE-shaders
//
///////////////////////////////////////////////////////
/// BLOOOM FRAGMENT PROGRAM /////////////////
///////////////////////////////////////////////////////
in vec2 vUv0;
in vec2 vUv1;
OUTPUT
uniform sampler2D tex0; //blurTex
uniform sampler2DRect tex1; //screenTex
void main()
{
vec4 blurCol = texture(tex0, vUv0);
vec4 screenCol = texture2DRect(tex1, vUv1);
blurCol *= blurCol;
outColor.xyz = blurCol.xyz * dot(blurCol.xyz,vec3(0.3, 0.58, 0.12)) + screenCol.xyz;
}
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