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// Copyright 2006-2010 (C) - Frictional Games
//
// This file is part of HPL1 Engine
//
// For conditions of distribution and use, see copyright notice in LICENSE-shaders
//
///////////////////////////////////////////////////////
///DEPTH OF FIELD VERTEX PROGRAM ////////////
///////////////////////////////////////////////////////
vec4 position = gl_Vertex;
out float vDepth;
uniform mat4 worldViewProj;
void main()
{
//Get the positions in window space.
gl_Position = (worldViewProj * position);
vDepth = gl_Position.z;
}
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