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// Copyright 2006-2010 (C) - Frictional Games
//
// This file is part of HPL1 Engine
//
// For conditions of distribution and use, see copyright notice in LICENSE-shaders
//
///////////////////////////////////////////////////////
/// REFRACTION VERTEX PROGRAM ////////////
///////////////////////////////////////////////////////
vec4 position = gl_Vertex;
vec4 color = gl_Color;
vec2 uv = gl_MultiTexCoord0.xy;
vec3 normal = gl_Normal;
out vec4 vColor;
out vec2 vUv;
out vec3 vNormal;
out vec3 vEyePos;
uniform vec3 EyePos;
uniform mat4 worldViewProj;
void main()
{
gl_Position = (worldViewProj * position);
vColor = clamp(color, vec4(0.0), vec4(1.0));
vUv = uv;
vNormal = normal;
vEyePos = normalize(EyePos - position.xyz);
}
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