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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_ACTION_H
#define HPL_ACTION_H
#include "hpl1/engine/system/SystemTypes.h"
namespace hpl {
class iAction {
public:
iAction(tString asName);
virtual ~iAction() {}
/**
*
* \return returns true if the action just was triggered, else false
*/
bool WasTriggerd();
/**
*
* \return true if the action just became triggered, else false
*/
bool BecameTriggerd();
/**
*
* \return true if the action just was double triggered (double clicked), else false
*/
bool DoubleTriggerd(float afLimit);
/**
*Update the Action, called by cInput
*/
void Update(float afTimeStep);
/**
*
* \return the name of the action.
*/
tString GetName();
/**
* Update special logic for the action. Normally empty
*/
virtual void UpdateLogic(float afTimeStep);
/**
* Filled in by the class that inherits from Action.
* \return true if the action is being triggered
*/
virtual bool IsTriggerd() = 0;
/**
*
* \return A value from the input, ie the relative mouse x position.
*/
virtual float GetValue() = 0;
/**
* The name of the input, ie for keyboard the name of the key is returned.
*/
virtual tString GetInputName() = 0;
/**
* The name of the input type.
*/
virtual tString GetInputType() = 0;
private:
tString msName;
bool mbBecameTriggerd;
bool mbIsTriggerd;
bool mbTriggerDown;
double mfTimeCount;
};
} // namespace hpl
#endif // HPL_ACTION_H
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