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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#include "hpl1/engine/input/ActionMouseButton.h"
#include "hpl1/engine/input/Input.h"
#include "hpl1/engine/input/Mouse.h"
namespace hpl {
//////////////////////////////////////////////////////////////////////////
// CONSTRUCTORS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cActionMouseButton::cActionMouseButton(tString asName, cInput *apInput, eMButton aButton) : iAction(asName) {
mButton = aButton;
mpInput = apInput;
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PUBLIC METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
bool cActionMouseButton::IsTriggerd() {
return mpInput->GetMouse()->ButtonIsDown(mButton);
}
//-----------------------------------------------------------------------
float cActionMouseButton::GetValue() {
if (IsTriggerd())
return 1.0;
else
return 0.0;
}
//-----------------------------------------------------------------------
tString cActionMouseButton::GetInputName() {
switch (mButton) {
case eMButton_Left:
return "LeftMouse";
case eMButton_Middle:
return "MiddleMouse";
case eMButton_Right:
return "RightMouse";
case eMButton_WheelUp:
return "WheelUp";
case eMButton_WheelDown:
return "WheelDown";
case eMButton_6:
return "Mouse6";
case eMButton_7:
return "Mouse7";
case eMButton_8:
return "Mouse8";
case eMButton_9:
return "Mouse9";
default:
break;
}
return "Unknown";
}
//-----------------------------------------------------------------------
} // namespace hpl
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