1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#include "common/events.h"
#include "common/system.h"
#include "hpl1/engine/input/Keyboard.h"
#include "hpl1/engine/input/LowLevelInput.h"
#include "hpl1/engine/input/Mouse.h"
#include "hpl1/engine/system/low_level_system.h"
namespace hpl {
//-----------------------------------------------------------------------
LowLevelInput::LowLevelInput(iLowLevelGraphics *apLowLevelGraphics) {
_lowLevelGraphics = apLowLevelGraphics;
LockInput(true);
}
//-----------------------------------------------------------------------
void LowLevelInput::LockInput(bool abX) {
g_system->lockMouse(abX);
}
//-----------------------------------------------------------------------
void LowLevelInput::BeginInputUpdate() {
Common::Event event;
while (g_system->getEventManager()->pollEvent(event)) {
_events.push_back(event);
}
}
//-----------------------------------------------------------------------
void LowLevelInput::EndInputUpdate() {
_events.clear();
}
//-----------------------------------------------------------------------
Mouse *LowLevelInput::CreateMouse() {
return hplNew(Mouse, (this, _lowLevelGraphics));
}
//-----------------------------------------------------------------------
Keyboard *LowLevelInput::CreateKeyboard() {
return hplNew(Keyboard, (this));
}
//-----------------------------------------------------------------------
} // namespace hpl
|