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/* Copyright (c) <2003-2011> <Julio Jerez, Newton Game Dynamics>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef __DG_CONVEXHULL_3D__
#define __DG_CONVEXHULL_3D__
#include "dgStdafx.h"
#include "dgList.h"
#include "dgArray.h"
#include "dgPlane.h"
#include "dgVector.h"
#include "dgMatrix.h"
#include "dgQuaternion.h"
class dgMemoryAllocator;
class dgAABBPointTree3d;
class dgConvexHull3DFace {
public:
dgConvexHull3DFace();
dgInt32 m_index[3];
private:
dgFloat64 Evalue(const dgBigVector *const pointArray, const dgBigVector &point) const;
dgBigPlane GetPlaneEquation(const dgBigVector *const pointArray) const;
mutable dgInt32 m_mark;
dgList<dgConvexHull3DFace>::dgListNode *m_twin[3];
friend class dgConvexHull3d;
};
class dgHullVertex;
class dgConvexHull3d: public dgList<dgConvexHull3DFace> {
public:
dgConvexHull3d(dgMemoryAllocator *const allocator, const dgFloat64 *const vertexCloud, dgInt32 strideInBytes, dgInt32 count, dgFloat64 distTol, dgInt32 maxVertexCount = 0x7fffffff);
virtual ~dgConvexHull3d();
dgInt32 GetVertexCount() const;
const dgBigVector *GetVertexPool() const;
const dgBigVector &GetVertex(dgInt32 i) const;
dgFloat64 GetDiagonal() const;
dgFloat64 RayCastBruteForce(const dgBigVector &localP0, const dgBigVector &localP1) const;
dgFloat64 RayCast(const dgBigVector &localP0, const dgBigVector &localP1, const dgConvexHull3DFace **firstFaceGuess = NULL) const;
void CalculateVolumeAndSurfaceArea(dgFloat64 &volume, dgFloat64 &surcafeArea) const;
protected:
dgConvexHull3d(dgMemoryAllocator *const allocator);
void BuildHull(const dgFloat64 *const vertexCloud, dgInt32 strideInBytes, dgInt32 count, dgFloat64 distTol, dgInt32 maxVertexCount);
dgFloat64 FaceRayCast(const dgConvexHull3DFace *const face, const dgBigVector &origin, const dgBigVector &dist, dgFloat64 &normalProjection) const;
virtual dgListNode *AddFace(dgInt32 i0, dgInt32 i1, dgInt32 i2);
virtual void DeleteFace(dgListNode *const node) ;
virtual dgInt32 InitVertexArray(dgHullVertex *const points, const dgFloat64 *const vertexCloud, dgInt32 strideInBytes, dgInt32 count, void *memoryPool, dgInt32 maxMemSize);
void CalculateConvexHull(dgAABBPointTree3d *vertexTree, dgHullVertex *const points, dgInt32 count, dgFloat64 distTol, dgInt32 maxVertexCount);
dgInt32 BuildNormalList(dgBigVector *const normalArray) const;
dgInt32 SupportVertex(dgAABBPointTree3d **const tree, const dgHullVertex *const points, const dgBigVector &dir) const;
dgFloat64 TetrahedrumVolume(const dgBigVector &p0, const dgBigVector &p1, const dgBigVector &p2, const dgBigVector &p3) const;
void TessellateTriangle(dgInt32 level, const dgVector &p0, const dgVector &p1, const dgVector &p2, dgInt32 &count, dgBigVector *const ouput, dgInt32 &start) const;
dgAABBPointTree3d *BuildTree(dgAABBPointTree3d *const parent, dgHullVertex *const points, dgInt32 count, dgInt32 baseIndex, dgInt8 **const memoryPool, dgInt32 &maxMemSize) const;
static dgInt32 ConvexCompareVertex(const dgHullVertex *const A, const dgHullVertex *const B, void *const context);
bool Sanity() const;
mutable dgInt32 m_mark;
dgInt32 m_count;
dgFloat64 m_diag;
dgArray<dgBigVector> m_points;
};
inline dgInt32 dgConvexHull3d::GetVertexCount() const {
return m_count;
}
inline const dgBigVector *dgConvexHull3d::GetVertexPool() const {
return &m_points[0];
}
inline const dgBigVector &dgConvexHull3d::GetVertex(dgInt32 index) const {
return m_points[index];
}
inline dgFloat64 dgConvexHull3d::GetDiagonal() const {
return m_diag;
}
#endif
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