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/* Copyright (c) <2003-2011> <Julio Jerez, Newton Game Dynamics>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef __DG_DEALUNAY_TETRAHEDRALIZAION_4D__
#define __DG_DEALUNAY_TETRAHEDRALIZAION_4D__
#include "dgStdafx.h"
#include "dgConvexHull4d.h"
class dgDelaunayTetrahedralization: public dgConvexHull4d {
public:
dgDelaunayTetrahedralization(dgMemoryAllocator *const allocator, const dgFloat64 *const vertexCloud, dgInt32 count, dgInt32 strideInByte, dgFloat64 distTol);
virtual ~dgDelaunayTetrahedralization();
void RemoveUpperHull();
dgInt32 AddVertex(const dgBigVector &vertex);
protected:
virtual void DeleteFace(dgListNode *const node) ;
dgFloat64 GetTetraVolume(const dgConvexHull4dTetraherum *const tetra) const;
#ifdef _DEBUG
static dgInt32 CompareVertexByIndex(const dgHullVector *const A, const dgHullVector *const B, void *const context);
void SortVertexArray();
#endif
};
#endif
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