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/* Copyright (c) <2003-2011> <Julio Jerez, Newton Game Dynamics>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef __dgPlane__
#define __dgPlane__
#include "dgStdafx.h"
#include "dgVector.h"
DG_MSC_VECTOR_ALIGMENT
class dgPlane: public dgVector {
public:
dgPlane();
dgPlane(dgFloat32 x, dgFloat32 y, dgFloat32 z, dgFloat32 w);
dgPlane(const dgVector &normal, dgFloat32 distance);
dgPlane(const dgVector &P0, const dgVector &P1, const dgVector &P2);
dgPlane Scale(dgFloat32 s) const;
dgFloat32 Evalue(const dgFloat32 *point) const;
dgFloat32 Evalue(const dgVector &point) const;
} DG_GCC_VECTOR_ALIGMENT;
DG_MSC_VECTOR_ALIGMENT
class dgBigPlane: public dgBigVector {
public:
dgBigPlane();
dgBigPlane(dgFloat64 x, dgFloat64 y, dgFloat64 z, dgFloat64 w);
dgBigPlane(const dgBigVector &normal, dgFloat64 distance);
dgBigPlane(const dgBigVector &P0, const dgBigVector &P1, const dgBigVector &P2);
dgBigPlane Scale(dgFloat64 s) const;
dgFloat64 Evalue(const dgFloat32 *point) const;
#ifndef __USE_DOUBLE_PRECISION__
dgFloat64 Evalue(const dgFloat64 *point) const;
#endif
dgFloat64 Evalue(const dgVector &point) const;
dgFloat64 Evalue(const dgBigVector &point) const;
} DG_GCC_VECTOR_ALIGMENT;
DG_INLINE dgPlane::dgPlane()
: dgVector() {
}
DG_INLINE dgPlane::dgPlane(dgFloat32 x, dgFloat32 y, dgFloat32 z, dgFloat32 w)
: dgVector(x, y, z, w) {
}
DG_INLINE dgPlane::dgPlane(const dgVector &normal, dgFloat32 distance)
: dgVector(normal) {
m_w = distance;
}
DG_INLINE dgPlane::dgPlane(const dgVector &P0, const dgVector &P1, const dgVector &P2)
: dgVector((P1 - P0) * (P2 - P0)) {
m_w = - (*this % P0);
}
DG_INLINE dgPlane dgPlane::Scale(dgFloat32 s) const {
return dgPlane(m_x * s, m_y * s, m_z * s, m_w * s);
}
DG_INLINE dgFloat32 dgPlane::Evalue(const dgFloat32 *point) const {
return m_x * point[0] + m_y * point[1] + m_z * point[2] + m_w;
}
DG_INLINE dgFloat32 dgPlane::Evalue(const dgVector &point) const {
return m_x * point.m_x + m_y * point.m_y + m_z * point.m_z + m_w;
}
DG_INLINE dgBigPlane::dgBigPlane()
: dgBigVector() {
}
DG_INLINE dgBigPlane::dgBigPlane(dgFloat64 x, dgFloat64 y, dgFloat64 z, dgFloat64 w)
: dgBigVector(x, y, z, w) {
}
DG_INLINE dgBigPlane::dgBigPlane(const dgBigVector &normal, dgFloat64 distance)
: dgBigVector(normal) {
m_w = distance;
}
DG_INLINE dgBigPlane::dgBigPlane(const dgBigVector &P0, const dgBigVector &P1, const dgBigVector &P2)
: dgBigVector((P1 - P0) * (P2 - P0)) {
m_w = - (*this % P0);
}
DG_INLINE dgBigPlane dgBigPlane::Scale(dgFloat64 s) const {
return dgBigPlane(m_x * s, m_y * s, m_z * s, m_w * s);
}
DG_INLINE dgFloat64 dgBigPlane::Evalue(const dgFloat32 *point) const {
return m_x * point[0] + m_y * point[1] + m_z * point[2] + m_w;
}
#ifndef __USE_DOUBLE_PRECISION__
DG_INLINE dgFloat64 dgBigPlane::Evalue(const dgFloat64 *point) const {
return m_x * point[0] + m_y * point[1] + m_z * point[2] + m_w;
}
#endif
DG_INLINE dgFloat64 dgBigPlane::Evalue(const dgVector &point) const {
return m_x * point.m_x + m_y * point.m_y + m_z * point.m_z + m_w;
}
DG_INLINE dgFloat64 dgBigPlane::Evalue(const dgBigVector &point) const {
return m_x * point.m_x + m_y * point.m_y + m_z * point.m_z + m_w;
}
#endif
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