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/* Copyright (c) <2003-2011> <Julio Jerez, Newton Game Dynamics>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/
/****************************************************************************
*
* Visual C++ 6.0 created by: Julio Jerez
*
****************************************************************************/
#include "dgStdafx.h"
#include "dgStack.h"
#include "dgMatrix.h"
#include "dgMemory.h"
#include "dgPolyhedra.h"
#include "dgPolygonSoupBuilder.h"
#define DG_POINTS_RUN (512 * 1024)
//class dgPolySoupFilterAllocator: public dgMemoryAllocator
class dgPolySoupFilterAllocator: public dgPolyhedra {
public:
dgPolySoupFilterAllocator(dgMemoryAllocator *const allocator) :
dgPolyhedra(allocator) {
}
~dgPolySoupFilterAllocator() {
}
dgInt32 AddFilterFace(dgUnsigned32 count, dgInt32 *const pool) {
BeginFace();
NEWTON_ASSERT(count);
bool reduction = true;
while (reduction && !AddFace(dgInt32(count), pool)) {
reduction = false;
if (count > 3) {
for (dgUnsigned32 i = 0; i < count; i++) {
for (dgUnsigned32 j = i + 1; j < count; j++) {
if (pool[j] == pool[i]) {
for (i = j; i < count - 1; i++) {
pool[i] = pool[i + 1];
}
count--;
i = count;
reduction = true;
break;
}
}
}
}
}
EndFace();
NEWTON_ASSERT(reduction);
return reduction ? dgInt32(count) : 0;
}
};
dgPolygonSoupDatabaseBuilder::dgPolygonSoupDatabaseBuilder(
dgMemoryAllocator *const allocator) :
m_faceVertexCount(allocator), m_vertexIndex(allocator), m_normalIndex(
allocator), m_vertexPoints(allocator), m_normalPoints(allocator) {
m_run = DG_POINTS_RUN;
m_faceCount = 0;
m_indexCount = 0;
m_vertexCount = 0;
m_normalCount = 0;
m_allocator = allocator;
}
dgPolygonSoupDatabaseBuilder::~dgPolygonSoupDatabaseBuilder() {
}
void dgPolygonSoupDatabaseBuilder::Begin() {
m_run = DG_POINTS_RUN;
m_faceCount = 0;
m_indexCount = 0;
m_vertexCount = 0;
m_normalCount = 0;
}
void dgPolygonSoupDatabaseBuilder::AddMesh(const dgFloat32 *const vertex,
dgInt32 vertexCount, dgInt32 strideInBytes, dgInt32 faceCount,
const dgInt32 *const faceArray, const dgInt32 *const indexArray,
const dgInt32 *const faceTagsData, const dgMatrix &worldMatrix) {
dgInt32 faces[256];
dgInt32 pool[2048];
m_vertexPoints[m_vertexCount + vertexCount].m_x = dgFloat64(0.0f);
dgBigVector *const vertexPool = &m_vertexPoints[m_vertexCount];
worldMatrix.TransformTriplex(&vertexPool[0].m_x, sizeof(dgBigVector), vertex,
strideInBytes, vertexCount);
for (dgInt32 i = 0; i < vertexCount; i++) {
vertexPool[i].m_w = dgFloat64(0.0f);
}
dgInt32 totalIndexCount = faceCount;
for (dgInt32 i = 0; i < faceCount; i++) {
totalIndexCount += faceArray[i];
}
m_vertexIndex[m_indexCount + totalIndexCount] = 0;
m_faceVertexCount[m_faceCount + faceCount] = 0;
dgInt32 k = 0;
for (dgInt32 i = 0; i < faceCount; i++) {
dgInt32 count = faceArray[i];
for (dgInt32 j = 0; j < count; j++) {
dgInt32 index = indexArray[k];
pool[j] = index + m_vertexCount;
k++;
}
dgInt32 convexFaces = 0;
if (count == 3) {
convexFaces = 1;
dgBigVector p0(m_vertexPoints[pool[2]]);
for (dgInt32 m = 0; m < 3; m++) {
dgBigVector p1(m_vertexPoints[pool[m]]);
dgBigVector edge(p1 - p0);
dgFloat64 mag2 = edge % edge;
if (mag2 < dgFloat32(1.0e-6f)) {
convexFaces = 0;
}
p0 = p1;
}
if (convexFaces) {
dgBigVector edge0(m_vertexPoints[pool[2]] - m_vertexPoints[pool[0]]);
dgBigVector edge1(m_vertexPoints[pool[1]] - m_vertexPoints[pool[0]]);
dgBigVector normal(edge0 * edge1);
dgFloat64 mag2 = normal % normal;
if (mag2 < dgFloat32(1.0e-8f)) {
convexFaces = 0;
}
}
if (convexFaces) {
faces[0] = 3;
}
} else {
convexFaces = AddConvexFace(count, pool, faces);
}
dgInt32 index = 0;
for (dgInt32 m = 0; m < convexFaces; m++) {
dgInt32 fcount = faces[m];
m_vertexIndex[m_indexCount] = faceTagsData[i];
m_indexCount++;
for (dgInt32 j = 0; j < fcount; j++) {
m_vertexIndex[m_indexCount] = pool[index];
index++;
m_indexCount++;
}
m_faceVertexCount[m_faceCount] = fcount + 1;
m_faceCount++;
}
}
m_vertexCount += vertexCount;
m_run -= vertexCount;
if (m_run <= 0) {
PackArray();
}
}
void dgPolygonSoupDatabaseBuilder::PackArray() {
dgStack<dgInt32> indexMapPool(m_vertexCount);
dgInt32 *const indexMap = &indexMapPool[0];
m_vertexCount = dgVertexListToIndexList(&m_vertexPoints[0].m_x,
sizeof(dgBigVector), 3, m_vertexCount, &indexMap[0], dgFloat32(1.0e-6f));
dgInt32 k = 0;
for (dgInt32 i = 0; i < m_faceCount; i++) {
k++;
dgInt32 count = m_faceVertexCount[i];
for (dgInt32 j = 1; j < count; j++) {
dgInt32 index = m_vertexIndex[k];
index = indexMap[index];
m_vertexIndex[k] = index;
k++;
}
}
m_run = DG_POINTS_RUN;
}
void dgPolygonSoupDatabaseBuilder::SingleFaceFixup() {
if (m_faceCount == 1) {
dgInt32 index = 0;
dgInt32 count = m_faceVertexCount[0];
for (dgInt32 j = 0; j < count; j++) {
m_vertexIndex[m_indexCount] = m_vertexIndex[index];
index++;
m_indexCount++;
}
m_faceVertexCount[m_faceCount] = count;
m_faceCount++;
}
}
void dgPolygonSoupDatabaseBuilder::EndAndOptimize(bool optimize) {
if (m_faceCount) {
dgStack<dgInt32> indexMapPool(m_indexCount + m_vertexCount);
dgInt32 *const indexMap = &indexMapPool[0];
m_vertexCount = dgVertexListToIndexList(&m_vertexPoints[0].m_x,
sizeof(dgBigVector), 3, m_vertexCount, &indexMap[0],
dgFloat32(1.0e-4f));
dgInt32 k = 0;
for (dgInt32 i = 0; i < m_faceCount; i++) {
k++;
dgInt32 count = m_faceVertexCount[i];
for (dgInt32 j = 1; j < count; j++) {
dgInt32 index = m_vertexIndex[k];
index = indexMap[index];
m_vertexIndex[k] = index;
k++;
}
}
OptimizeByIndividualFaces();
if (optimize) {
OptimizeByGroupID();
OptimizeByIndividualFaces();
}
}
}
void dgPolygonSoupDatabaseBuilder::OptimizeByGroupID() {
dgTree<int, int> attribFilter(m_allocator);
dgPolygonSoupDatabaseBuilder builder(m_allocator);
dgPolygonSoupDatabaseBuilder builderAux(m_allocator);
dgPolygonSoupDatabaseBuilder builderLeftOver(m_allocator);
builder.Begin();
dgInt32 polygonIndex = 0;
for (dgInt32 i = 0; i < m_faceCount; i++) {
dgInt32 attribute = m_vertexIndex[polygonIndex];
if (!attribFilter.Find(attribute)) {
attribFilter.Insert(attribute, attribute);
builder.OptimizeByGroupID(*this, i, polygonIndex, builderLeftOver);
for (dgInt32 j = 0; builderLeftOver.m_faceCount && (j < 64); j++) {
builderAux.m_faceVertexCount[builderLeftOver.m_faceCount] = 0;
builderAux.m_vertexIndex[builderLeftOver.m_indexCount] = 0;
builderAux.m_vertexPoints[builderLeftOver.m_vertexCount].m_x =
dgFloat32(0.0f);
memcpy(&builderAux.m_faceVertexCount[0],
&builderLeftOver.m_faceVertexCount[0],
sizeof(dgInt32) * builderLeftOver.m_faceCount);
memcpy(&builderAux.m_vertexIndex[0], &builderLeftOver.m_vertexIndex[0],
sizeof(dgInt32) * builderLeftOver.m_indexCount);
memcpy(&builderAux.m_vertexPoints[0],
&builderLeftOver.m_vertexPoints[0],
sizeof(dgBigVector) * builderLeftOver.m_vertexCount);
builderAux.m_faceCount = builderLeftOver.m_faceCount;
builderAux.m_indexCount = builderLeftOver.m_indexCount;
builderAux.m_vertexCount = builderLeftOver.m_vertexCount;
dgInt32 prevFaceCount = builderLeftOver.m_faceCount;
builderLeftOver.m_faceCount = 0;
builderLeftOver.m_indexCount = 0;
builderLeftOver.m_vertexCount = 0;
builder.OptimizeByGroupID(builderAux, 0, 0, builderLeftOver);
if (prevFaceCount == builderLeftOver.m_faceCount) {
break;
}
}
NEWTON_ASSERT(builderLeftOver.m_faceCount == 0);
}
polygonIndex += m_faceVertexCount[i];
}
// builder.End();
builder.Optimize(false);
m_faceVertexCount[builder.m_faceCount] = 0;
m_vertexIndex[builder.m_indexCount] = 0;
m_vertexPoints[builder.m_vertexCount].m_x = dgFloat32(0.0f);
memcpy(&m_faceVertexCount[0], &builder.m_faceVertexCount[0],
sizeof(dgInt32) * builder.m_faceCount);
memcpy(&m_vertexIndex[0], &builder.m_vertexIndex[0],
sizeof(dgInt32) * builder.m_indexCount);
memcpy(&m_vertexPoints[0], &builder.m_vertexPoints[0],
sizeof(dgBigVector) * builder.m_vertexCount);
m_faceCount = builder.m_faceCount;
m_indexCount = builder.m_indexCount;
m_vertexCount = builder.m_vertexCount;
m_normalCount = builder.m_normalCount;
}
void dgPolygonSoupDatabaseBuilder::OptimizeByGroupID(
dgPolygonSoupDatabaseBuilder &source, dgInt32 faceNumber,
dgInt32 faceIndexNumber, dgPolygonSoupDatabaseBuilder &leftOver) {
dgInt32 indexPool[1024 * 1];
dgInt32 atributeData[1024 * 1];
dgVector vertexPool[1024 * 1];
dgPolyhedra polyhedra(m_allocator);
dgInt32 attribute = source.m_vertexIndex[faceIndexNumber];
for (dgInt32 i = 0; i < dgInt32(sizeof(atributeData) / sizeof(dgInt32)); i++) {
indexPool[i] = i;
atributeData[i] = attribute;
}
leftOver.Begin();
polyhedra.BeginFace();
for (dgInt32 i = faceNumber; i < source.m_faceCount; i++) {
dgInt32 indexCount;
indexCount = source.m_faceVertexCount[i];
NEWTON_ASSERT(indexCount < 1024);
if (source.m_vertexIndex[faceIndexNumber] == attribute) {
dgEdge *const face = polyhedra.AddFace(indexCount - 1,
&source.m_vertexIndex[faceIndexNumber + 1]);
if (!face) {
dgInt32 faceArray;
for (dgInt32 j = 0; j < indexCount - 1; j++) {
dgInt32 index;
index = source.m_vertexIndex[faceIndexNumber + j + 1];
vertexPool[j] = source.m_vertexPoints[index];
}
faceArray = indexCount - 1;
leftOver.AddMesh(&vertexPool[0].m_x, indexCount - 1, sizeof(dgVector),
1, &faceArray, indexPool, atributeData, dgGetIdentityMatrix());
} else {
// set the attribute
dgEdge *ptr = face;
do {
ptr->m_userData = dgUnsigned64(attribute);
ptr = ptr->m_next;
} while (ptr != face);
}
}
faceIndexNumber += indexCount;
}
leftOver.Optimize(false);
polyhedra.EndFace();
dgPolyhedra facesLeft(m_allocator);
facesLeft.BeginFace();
polyhedra.ConvexPartition(&source.m_vertexPoints[0].m_x, sizeof(dgBigVector),
&facesLeft);
facesLeft.EndFace();
dgInt32 mark = polyhedra.IncLRU();
dgPolyhedra::Iterator iter(polyhedra);
for (iter.Begin(); iter; iter++) {
dgEdge *const edge = &(*iter);
if (edge->m_incidentFace < 0) {
continue;
}
if (edge->m_mark == mark) {
continue;
}
dgEdge *ptr = edge;
dgInt32 indexCount = 0;
do {
ptr->m_mark = mark;
vertexPool[indexCount] = source.m_vertexPoints[ptr->m_incidentVertex];
indexCount++;
ptr = ptr->m_next;
} while (ptr != edge);
if (indexCount >= 3) {
AddMesh(&vertexPool[0].m_x, indexCount, sizeof(dgVector), 1, &indexCount,
indexPool, atributeData, dgGetIdentityMatrix());
}
}
mark = facesLeft.IncLRU();
dgPolyhedra::Iterator iter1(facesLeft);
for (iter1.Begin(); iter1; iter1++) {
dgEdge *const edge = &(*iter1);
if (edge->m_incidentFace < 0) {
continue;
}
if (edge->m_mark == mark) {
continue;
}
dgEdge *ptr = edge;
dgInt32 indexCount = 0;
do {
ptr->m_mark = mark;
vertexPool[indexCount] = source.m_vertexPoints[ptr->m_incidentVertex];
indexCount++;
ptr = ptr->m_next;
} while (ptr != edge);
if (indexCount >= 3) {
AddMesh(&vertexPool[0].m_x, indexCount, sizeof(dgVector), 1, &indexCount, indexPool, atributeData, dgGetIdentityMatrix());
}
}
}
void dgPolygonSoupDatabaseBuilder::OptimizeByIndividualFaces() {
dgInt32 *const faceArray = &m_faceVertexCount[0];
dgInt32 *const indexArray = &m_vertexIndex[0];
dgInt32 *const oldFaceArray = &m_faceVertexCount[0];
dgInt32 *const oldIndexArray = &m_vertexIndex[0];
dgInt32 polygonIndex = 0;
dgInt32 newFaceCount = 0;
dgInt32 newIndexCount = 0;
for (dgInt32 i = 0; i < m_faceCount; i++) {
dgInt32 oldCount = oldFaceArray[i];
dgInt32 count = FilterFace(oldCount - 1, &oldIndexArray[polygonIndex + 1]);
if (count) {
faceArray[newFaceCount] = count + 1;
for (dgInt32 j = 0; j < count + 1; j++) {
indexArray[newIndexCount + j] = oldIndexArray[polygonIndex + j];
}
newFaceCount++;
newIndexCount += (count + 1);
}
polygonIndex += oldCount;
}
NEWTON_ASSERT(polygonIndex == m_indexCount);
m_faceCount = newFaceCount;
m_indexCount = newIndexCount;
}
void dgPolygonSoupDatabaseBuilder::End(bool optimize) {
Optimize(optimize);
// build the normal array and adjacency array
// calculate all face the normals
dgInt32 indexCount = 0;
m_normalPoints[m_faceCount].m_x = dgFloat64(0.0f);
for (dgInt32 i = 0; i < m_faceCount; i++) {
dgInt32 faceIndexCount = m_faceVertexCount[i];
dgInt32 *const ptr = &m_vertexIndex[indexCount + 1];
dgBigVector v0(&m_vertexPoints[ptr[0]].m_x);
dgBigVector v1(&m_vertexPoints[ptr[1]].m_x);
dgBigVector e0(v1 - v0);
dgBigVector normal(dgFloat32(0.0f), dgFloat32(0.0f), dgFloat32(0.0f),
dgFloat32(0.0f));
for (dgInt32 j = 2; j < faceIndexCount - 1; j++) {
dgBigVector v2(&m_vertexPoints[ptr[j]].m_x);
dgBigVector e1(v2 - v0);
normal += e0 * e1;
e0 = e1;
}
normal = normal.Scale(dgRsqrt(normal % normal));
m_normalPoints[i].m_x = normal.m_x;
m_normalPoints[i].m_y = normal.m_y;
m_normalPoints[i].m_z = normal.m_z;
indexCount += faceIndexCount;
}
// compress normals array
m_normalIndex[m_faceCount] = 0;
m_normalCount = dgVertexListToIndexList(&m_normalPoints[0].m_x,
sizeof(dgBigVector), 3, m_faceCount, &m_normalIndex[0],
dgFloat32(1.0e-4f));
}
void dgPolygonSoupDatabaseBuilder::Optimize(bool optimize) {
#define DG_PATITION_SIZE (1024 * 4)
if (optimize && (m_faceCount > DG_PATITION_SIZE)) {
dgBigVector median(dgFloat32(0.0f), dgFloat32(0.0f), dgFloat32(0.0f),
dgFloat32(0.0f));
dgBigVector varian(dgFloat32(0.0f), dgFloat32(0.0f), dgFloat32(0.0f),
dgFloat32(0.0f));
dgStack<dgVector> pool(1024 * 2);
dgStack<dgInt32> indexArray(1024 * 2);
dgInt32 polygonIndex = 0;
for (dgInt32 i = 0; i < m_faceCount; i++) {
dgBigVector p0(dgFloat32(1.0e10f), dgFloat32(1.0e10f), dgFloat32(1.0e10f),
dgFloat32(0.0f));
dgBigVector p1(dgFloat32(-1.0e10f), dgFloat32(-1.0e10f),
dgFloat32(-1.0e10f), dgFloat32(0.0f));
dgInt32 count = m_faceVertexCount[i];
for (dgInt32 j = 1; j < count; j++) {
dgInt32 k = m_vertexIndex[polygonIndex + j];
p0.m_x = GetMin(p0.m_x, dgFloat64(m_vertexPoints[k].m_x));
p0.m_y = GetMin(p0.m_y, dgFloat64(m_vertexPoints[k].m_y));
p0.m_z = GetMin(p0.m_z, dgFloat64(m_vertexPoints[k].m_z));
p1.m_x = GetMax(p1.m_x, dgFloat64(m_vertexPoints[k].m_x));
p1.m_y = GetMax(p1.m_y, dgFloat64(m_vertexPoints[k].m_y));
p1.m_z = GetMax(p1.m_z, dgFloat64(m_vertexPoints[k].m_z));
}
dgBigVector p((p0 + p1).Scale(0.5f));
median += p;
varian += p.CompProduct(p);
polygonIndex += count;
}
varian = varian.Scale(dgFloat32(m_faceCount)) - median.CompProduct(median);
dgInt32 axis = 0;
dgFloat32 maxVarian = dgFloat32(-1.0e10f);
for (dgInt32 i = 0; i < 3; i++) {
if (varian[i] > maxVarian) {
axis = i;
maxVarian = dgFloat32(varian[i]);
}
}
dgBigVector center = median.Scale(dgFloat32(1.0f) / dgFloat32(m_faceCount));
dgFloat64 axisVal = center[axis];
dgPolygonSoupDatabaseBuilder left(m_allocator);
dgPolygonSoupDatabaseBuilder right(m_allocator);
left.Begin();
right.Begin();
polygonIndex = 0;
for (dgInt32 i = 0; i < m_faceCount; i++) {
dgInt32 side = 0;
dgInt32 count = m_faceVertexCount[i];
for (dgInt32 j = 1; j < count; j++) {
dgInt32 k;
k = m_vertexIndex[polygonIndex + j];
dgVector p(&m_vertexPoints[k].m_x);
if (p[axis] > axisVal) {
side = 1;
break;
}
}
dgInt32 faceArray = count - 1;
dgInt32 faceTagsData = m_vertexIndex[polygonIndex];
for (dgInt32 j = 1; j < count; j++) {
dgInt32 k = m_vertexIndex[polygonIndex + j];
pool[j - 1] = m_vertexPoints[k];
indexArray[j - 1] = j - 1;
}
if (!side) {
left.AddMesh(&pool[0].m_x, count - 1, sizeof(dgVector), 1, &faceArray,
&indexArray[0], &faceTagsData, dgGetIdentityMatrix());
} else {
right.AddMesh(&pool[0].m_x, count - 1, sizeof(dgVector), 1, &faceArray,
&indexArray[0], &faceTagsData, dgGetIdentityMatrix());
}
polygonIndex += count;
}
left.Optimize(optimize);
right.Optimize(optimize);
m_faceCount = 0;
m_indexCount = 0;
m_vertexCount = 0;
m_normalCount = 0;
polygonIndex = 0;
for (dgInt32 i = 0; i < left.m_faceCount; i++) {
dgInt32 count = left.m_faceVertexCount[i];
dgInt32 faceArray = count - 1;
dgInt32 faceTagsData = left.m_vertexIndex[polygonIndex];
for (dgInt32 j = 1; j < count; j++) {
dgInt32 k = left.m_vertexIndex[polygonIndex + j];
pool[j - 1] = left.m_vertexPoints[k];
indexArray[j - 1] = j - 1;
}
AddMesh(&pool[0].m_x, count - 1, sizeof(dgVector), 1, &faceArray,
&indexArray[0], &faceTagsData, dgGetIdentityMatrix());
polygonIndex += count;
}
polygonIndex = 0;
for (dgInt32 i = 0; i < right.m_faceCount; i++) {
dgInt32 count = right.m_faceVertexCount[i];
dgInt32 faceArray = count - 1;
dgInt32 faceTagsData = right.m_vertexIndex[polygonIndex];
for (dgInt32 j = 1; j < count; j++) {
dgInt32 k = right.m_vertexIndex[polygonIndex + j];
pool[j - 1] = right.m_vertexPoints[k];
indexArray[j - 1] = j - 1;
}
AddMesh(&pool[0].m_x, count - 1, sizeof(dgVector), 1, &faceArray,
&indexArray[0], &faceTagsData, dgGetIdentityMatrix());
polygonIndex += count;
}
if (m_faceCount < DG_PATITION_SIZE) {
EndAndOptimize(optimize);
} else {
EndAndOptimize(false);
}
} else {
EndAndOptimize(optimize);
}
}
dgInt32 dgPolygonSoupDatabaseBuilder::FilterFace(dgInt32 count,
dgInt32 *const pool) {
if (count == 3) {
dgBigVector p0(m_vertexPoints[pool[2]]);
for (dgInt32 i = 0; i < 3; i++) {
dgBigVector p1(m_vertexPoints[pool[i]]);
dgBigVector edge(p1 - p0);
dgFloat64 mag2 = edge % edge;
if (mag2 < dgFloat32(1.0e-6f)) {
count = 0;
}
p0 = p1;
}
if (count == 3) {
dgBigVector edge0(m_vertexPoints[pool[2]] - m_vertexPoints[pool[0]]);
dgBigVector edge1(m_vertexPoints[pool[1]] - m_vertexPoints[pool[0]]);
dgBigVector normal(edge0 * edge1);
dgFloat64 mag2 = normal % normal;
if (mag2 < dgFloat32(1.0e-8f)) {
count = 0;
}
}
} else {
dgPolySoupFilterAllocator polyhedra(m_allocator);
count = polyhedra.AddFilterFace(dgUnsigned32(count), pool);
if (!count) {
return 0;
}
dgEdge *edge = &polyhedra.GetRoot()->GetInfo();
if (edge->m_incidentFace < 0) {
edge = edge->m_twin;
}
bool flag = true;
while (flag) {
flag = false;
if (count >= 3) {
dgEdge *ptr = edge;
dgBigVector p0(&m_vertexPoints[ptr->m_incidentVertex].m_x);
do {
dgBigVector p1(&m_vertexPoints[ptr->m_next->m_incidentVertex].m_x);
dgBigVector e0(p1 - p0);
dgFloat64 mag2 = e0 % e0;
if (mag2 < dgFloat32(1.0e-6f)) {
count--;
flag = true;
edge = ptr->m_next;
ptr->m_prev->m_next = ptr->m_next;
ptr->m_next->m_prev = ptr->m_prev;
ptr->m_twin->m_next->m_prev = ptr->m_twin->m_prev;
ptr->m_twin->m_prev->m_next = ptr->m_twin->m_next;
break;
}
p0 = p1;
ptr = ptr->m_next;
} while (ptr != edge);
}
}
if (count >= 3) {
flag = true;
dgBigVector normal(
polyhedra.FaceNormal(edge, &m_vertexPoints[0].m_x,
sizeof(dgBigVector)));
NEWTON_ASSERT((normal % normal) > dgFloat32(1.0e-10f));
normal = normal.Scale(dgRsqrt(normal % normal + dgFloat32(1.0e-20f)));
while (flag) {
flag = false;
if (count >= 3) {
dgEdge *ptr = edge;
dgBigVector p0(&m_vertexPoints[ptr->m_prev->m_incidentVertex].m_x);
dgBigVector p1(&m_vertexPoints[ptr->m_incidentVertex].m_x);
dgBigVector e0(p1 - p0);
e0 = e0.Scale(dgRsqrt(e0 % e0 + dgFloat32(1.0e-10f)));
do {
dgBigVector p2(&m_vertexPoints[ptr->m_next->m_incidentVertex].m_x);
dgBigVector e1(p2 - p1);
e1 = e1.Scale(dgRsqrt(e1 % e1 + dgFloat32(1.0e-10f)));
dgFloat64 mag2 = e1 % e0;
if (mag2 > dgFloat32(0.9999f)) {
count--;
flag = true;
edge = ptr->m_next;
ptr->m_prev->m_next = ptr->m_next;
ptr->m_next->m_prev = ptr->m_prev;
ptr->m_twin->m_next->m_prev = ptr->m_twin->m_prev;
ptr->m_twin->m_prev->m_next = ptr->m_twin->m_next;
break;
}
dgBigVector n(e0 * e1);
mag2 = n % normal;
if (mag2 < dgFloat32(1.0e-5f)) {
count--;
flag = true;
edge = ptr->m_next;
ptr->m_prev->m_next = ptr->m_next;
ptr->m_next->m_prev = ptr->m_prev;
ptr->m_twin->m_next->m_prev = ptr->m_twin->m_prev;
ptr->m_twin->m_prev->m_next = ptr->m_twin->m_next;
break;
}
e0 = e1;
p1 = p2;
ptr = ptr->m_next;
} while (ptr != edge);
}
}
}
dgEdge *first = edge;
if (count >= 3) {
dgFloat64 best = dgFloat32(2.0f);
dgEdge *ptr = edge;
dgBigVector p0(&m_vertexPoints[ptr->m_incidentVertex].m_x);
dgBigVector p1(&m_vertexPoints[ptr->m_next->m_incidentVertex].m_x);
dgBigVector e0(p1 - p0);
e0 = e0.Scale(dgRsqrt(e0 % e0 + dgFloat32(1.0e-10f)));
do {
dgBigVector p2(
&m_vertexPoints[ptr->m_next->m_next->m_incidentVertex].m_x);
dgBigVector e1(p2 - p1);
e1 = e1.Scale(dgRsqrt(e1 % e1 + dgFloat32(1.0e-10f)));
dgFloat64 mag2 = fabs(e1 % e0);
if (mag2 < best) {
best = mag2;
first = ptr;
}
e0 = e1;
p1 = p2;
ptr = ptr->m_next;
} while (ptr != edge);
count = 0;
ptr = first;
do {
pool[count] = ptr->m_incidentVertex;
count++;
ptr = ptr->m_next;
} while (ptr != first);
}
#ifdef _DEBUG
if (count >= 3) {
dgInt32 j0 = count - 2;
dgInt32 j1 = count - 1;
dgBigVector normal(
polyhedra.FaceNormal(edge, &m_vertexPoints[0].m_x,
sizeof(dgBigVector)));
for (dgInt32 j2 = 0; j2 < count; j2++) {
dgBigVector p0(&m_vertexPoints[pool[j0]].m_x);
dgBigVector p1(&m_vertexPoints[pool[j1]].m_x);
dgBigVector p2(&m_vertexPoints[pool[j2]].m_x);
dgBigVector e0((p0 - p1));
dgBigVector e1((p2 - p1));
dgBigVector n(e1 * e0);
NEWTON_ASSERT((n % normal) > dgFloat32(0.0f));
j0 = j1;
j1 = j2;
}
}
#endif
}
return (count >= 3) ? count : 0;
}
dgInt32 dgPolygonSoupDatabaseBuilder::AddConvexFace(dgInt32 count,
dgInt32 *const pool, dgInt32 *const facesArray) {
dgPolySoupFilterAllocator polyhedra(m_allocator);
count = polyhedra.AddFilterFace(dgUnsigned32(count), pool);
dgEdge *edge = &polyhedra.GetRoot()->GetInfo();
if (edge->m_incidentFace < 0) {
edge = edge->m_twin;
}
dgInt32 isconvex = 1;
dgInt32 facesCount = 0;
dgInt32 flag = 1;
while (flag) {
flag = 0;
if (count >= 3) {
dgEdge *ptr = edge;
dgBigVector p0(&m_vertexPoints[ptr->m_incidentVertex].m_x);
do {
dgBigVector p1(&m_vertexPoints[ptr->m_next->m_incidentVertex].m_x);
dgBigVector e0(p1 - p0);
dgFloat64 mag2 = e0 % e0;
if (mag2 < dgFloat32(1.0e-6f)) {
count--;
flag = 1;
edge = ptr->m_next;
ptr->m_prev->m_next = ptr->m_next;
ptr->m_next->m_prev = ptr->m_prev;
ptr->m_twin->m_next->m_prev = ptr->m_twin->m_prev;
ptr->m_twin->m_prev->m_next = ptr->m_twin->m_next;
break;
}
p0 = p1;
ptr = ptr->m_next;
} while (ptr != edge);
}
}
if (count >= 3) {
flag = 1;
while (flag) {
flag = 0;
if (count >= 3) {
dgEdge *ptr = edge;
dgBigVector p0(&m_vertexPoints[ptr->m_prev->m_incidentVertex].m_x);
dgBigVector p1(&m_vertexPoints[ptr->m_incidentVertex].m_x);
dgBigVector e0(p1 - p0);
e0 = e0.Scale(dgRsqrt(e0 % e0 + dgFloat32(1.0e-10f)));
do {
dgBigVector p2(&m_vertexPoints[ptr->m_next->m_incidentVertex].m_x);
dgBigVector e1(p2 - p1);
e1 = e1.Scale(dgRsqrt(e1 % e1 + dgFloat32(1.0e-10f)));
dgFloat64 mag2 = e1 % e0;
if (mag2 > dgFloat32(0.9999f)) {
count--;
flag = 1;
edge = ptr->m_next;
ptr->m_prev->m_next = ptr->m_next;
ptr->m_next->m_prev = ptr->m_prev;
ptr->m_twin->m_next->m_prev = ptr->m_twin->m_prev;
ptr->m_twin->m_prev->m_next = ptr->m_twin->m_next;
break;
}
e0 = e1;
p1 = p2;
ptr = ptr->m_next;
} while (ptr != edge);
}
}
dgBigVector normal(
polyhedra.FaceNormal(edge, &m_vertexPoints[0].m_x,
sizeof(dgBigVector)));
dgFloat64 mag2 = normal % normal;
if (mag2 < dgFloat32(1.0e-8f)) {
return 0;
}
normal = normal.Scale(dgRsqrt(mag2));
if (count >= 3) {
dgEdge *ptr = edge;
dgBigVector p0(&m_vertexPoints[ptr->m_prev->m_incidentVertex].m_x);
dgBigVector p1(&m_vertexPoints[ptr->m_incidentVertex].m_x);
dgBigVector e0(p1 - p0);
e0 = e0.Scale(dgRsqrt(e0 % e0 + dgFloat32(1.0e-10f)));
do {
dgBigVector p2(&m_vertexPoints[ptr->m_next->m_incidentVertex].m_x);
dgBigVector e1(p2 - p1);
e1 = e1.Scale(dgRsqrt(e1 % e1 + dgFloat32(1.0e-10f)));
dgBigVector n(e0 * e1);
dgFloat64 nmag2 = n % normal;
if (nmag2 < dgFloat32(1.0e-5f)) {
isconvex = 0;
break;
}
e0 = e1;
p1 = p2;
ptr = ptr->m_next;
} while (ptr != edge);
}
}
if (isconvex) {
dgEdge *const first = edge;
if (count >= 3) {
count = 0;
dgEdge *ptr = first;
do {
pool[count] = ptr->m_incidentVertex;
count++;
ptr = ptr->m_next;
} while (ptr != first);
facesArray[facesCount] = count;
facesCount = 1;
}
} else {
dgPolyhedra leftOver(m_allocator);
dgPolyhedra polyhedra2(m_allocator);
dgEdge *ptr = edge;
count = 0;
do {
pool[count] = ptr->m_incidentVertex;
count++;
ptr = ptr->m_next;
} while (ptr != edge);
polyhedra2.BeginFace();
polyhedra2.AddFace(count, pool);
polyhedra2.EndFace();
leftOver.BeginFace();
polyhedra2.ConvexPartition(&m_vertexPoints[0].m_x, sizeof(dgTriplex),
&leftOver);
leftOver.EndFace();
NEWTON_ASSERT(leftOver.GetCount() == 0);
dgInt32 mark = polyhedra2.IncLRU();
dgInt32 index = 0;
dgPolyhedra::Iterator iter(polyhedra2);
for (iter.Begin(); iter; iter++) {
dgEdge *const iedge = &(*iter);
if (iedge->m_incidentFace < 0) {
continue;
}
if (iedge->m_mark == mark) {
continue;
}
ptr = iedge;
count = 0;
do {
ptr->m_mark = mark;
pool[index] = ptr->m_incidentVertex;
index++;
count++;
ptr = ptr->m_next;
} while (ptr != iedge);
facesArray[facesCount] = count;
facesCount++;
}
}
return facesCount;
}
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