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/* Copyright (c) <2003-2011> <Julio Jerez, Newton Game Dynamics>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/
/****************************************************************************
*
* Visual C++ 6.0 created by: Julio Jerez
*
****************************************************************************/
#ifndef __dgPolygonSoupDatabase0x23413452233__
#define __dgPolygonSoupDatabase0x23413452233__
#include "dgStdafx.h"
#include "dgRef.h"
#include "dgArray.h"
#include "dgIntersections.h"
class dgMatrix;
class dgPolygonSoupDatabase { //: public dgRef
public:
dgFloat32 GetRadius() const;
dgInt32 GetVertexCount() const;
dgInt32 GetStrideInBytes() const;
dgFloat32 *GetLocalVertexPool() const;
dgUnsigned32 GetTagId(const dgInt32 *face) const;
void SetTagId(const dgInt32 *face, dgUnsigned32 newID) const;
virtual void Serialize(dgSerialize callback, void *const userData) const = 0;
virtual void Deserialize(dgDeserialize callback, void *const userData) = 0;
virtual void GetAABB(dgVector &p0, dgVector &p1) const;
// bool RayTest (const dgVector& p0, const dgVector& p1) const;
// dgFloat32 RayHit (const dgVector& p0, const dgVector& p1, dgVector& unNormalizeNormal) const;
protected:
virtual void ForAllSectors(const dgVector &min, const dgVector &max, dgAABBIntersectCallback callback, void *const context) const;
virtual void ForAllSectorsSimd(const dgVector &min, const dgVector &max, dgAABBIntersectCallback callback, void *const context) const;
virtual void ForAllSectorsRayHit(const dgFastRayTest &ray, dgRayIntersectCallback callback, void *const context) const;
virtual void ForAllSectorsRayHitSimd(const dgFastRayTest &ray, dgRayIntersectCallback callback, void *const context) const;
dgPolygonSoupDatabase(const char *name = NULL);
virtual ~dgPolygonSoupDatabase();
// dgAddRtti(dgRef);
dgInt32 m_vertexCount;
dgInt32 m_strideInBytes;
dgFloat32 *m_localVertex;
};
inline dgPolygonSoupDatabase::dgPolygonSoupDatabase(const char *name)
// :dgRef(name)
{
m_vertexCount = 0;
m_strideInBytes = 0;
m_localVertex = NULL;
}
inline dgPolygonSoupDatabase::~dgPolygonSoupDatabase() {
if (m_localVertex) {
dgFreeStack(m_localVertex);
}
}
inline dgUnsigned32 dgPolygonSoupDatabase::GetTagId(const dgInt32 *face) const {
return dgUnsigned32(face[-1]);
}
inline void dgPolygonSoupDatabase::SetTagId(const dgInt32 *facePtr, dgUnsigned32 newID) const {
dgUnsigned32 *face;
face = const_cast<dgUnsigned32 *>((const dgUnsigned32 *)facePtr);
face[-1] = newID;
}
inline dgInt32 dgPolygonSoupDatabase::GetVertexCount() const {
return m_vertexCount;
}
inline dgFloat32 *dgPolygonSoupDatabase::GetLocalVertexPool() const {
return m_localVertex;
}
inline dgInt32 dgPolygonSoupDatabase::GetStrideInBytes() const {
return m_strideInBytes;
}
inline dgFloat32 dgPolygonSoupDatabase::GetRadius() const {
return 0.0f;
}
inline void dgPolygonSoupDatabase::ForAllSectorsSimd(const dgVector &min, const dgVector &max, dgAABBIntersectCallback callback, void *const context) const {
NEWTON_ASSERT(0);
}
inline void dgPolygonSoupDatabase::ForAllSectors(const dgVector &min, const dgVector &max, dgAABBIntersectCallback callback, void *const context) const {
NEWTON_ASSERT(0);
}
inline void dgPolygonSoupDatabase::GetAABB(dgVector &p0, dgVector &p1) const {
}
inline void dgPolygonSoupDatabase::ForAllSectorsRayHit(const dgFastRayTest &ray, dgRayIntersectCallback callback, void *const context) const {
NEWTON_ASSERT(0);
}
inline void dgPolygonSoupDatabase::ForAllSectorsRayHitSimd(const dgFastRayTest &ray, dgRayIntersectCallback callback, void *const context) const {
NEWTON_ASSERT(0);
}
#endif
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