File: dgRef.h

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/* Copyright (c) <2003-2011> <Julio Jerez, Newton Game Dynamics>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/

#ifndef __dgRef__
#define __dgRef__

#include "dgStdafx.h"
#include "dgCRC.h"
#include "dgDebug.h"
#include "dgMemory.h"


struct dgRefFlags {
	dgRefFlags();
	inline dgInt32 operator = (dgInt32 val);

	dgUnsigned8 m_alive;
	dgUnsigned8 m_userFlag0;
	dgUnsigned8 m_userFlag1;
	dgUnsigned8 m_userFlag2;
//	dgUnsigned32 m_userFlag3 : 1;
//	dgUnsigned32 m_userFlag4 : 1;
//	dgUnsigned32 m_userFlag5 : 1;
//	dgUnsigned32 m_userFlag6 : 1;

	dgUnsigned32 m_ref;
};


class dgRef: public dgRefFlags {
public:
	dgRef();
	dgRef(const char *name);
	dgRef(dgUnsigned32 idArg);
	dgRef(const dgRef &Clone);
	dgRef *AddRef() ;
	dgInt32 Release();
	dgInt32 GetRefCount() const;

	DG_CLASS_ALLOCATOR(allocator)

	virtual dgRef *CreateClone()   const;

	bool GetUserFlag0() const;
	bool GetUserFlag1() const;
	void SetUserFlag0(bool flags);
	void SetUserFlag1(bool flags);

	bool IsAlive() const;
	virtual void Kill();
	virtual void Unkill();

	const char *GetName() const;
	dgUnsigned32 GetNameID() const;
	inline void SetNameID(dgUnsigned32 newID);
	virtual inline void SetName(const char *name);

	void AttachRef(dgRef **oldRef, dgRef *newRef);

	static dgUnsigned32 GetRttiType();

protected:
	virtual ~dgRef();

private:
	dgUnsigned32 m_id;
};



inline dgRefFlags::dgRefFlags() {
	*this = 0;
	m_alive = true;
	m_ref = 1;
}

inline dgInt32 dgRefFlags::operator = (dgInt32 val) {
	dgInt32 *ptr;
	ptr = &(*(dgInt32 *)this);
	*ptr = val;
	return val;
}



inline dgRef::dgRef() {
	m_id = 0;
}

inline dgRef::dgRef(const char *name) {
	SetName(name);
}

inline dgRef::dgRef(dgUnsigned32 idArg) {
	SetNameID(idArg);
}

inline dgRef::dgRef(const dgRef &Clone) {
	m_id = Clone.m_id;
}

inline dgRef::~dgRef() {
}

inline dgRef *dgRef::AddRef() {
	m_ref ++;
	NEWTON_ASSERT(m_ref < ((1 << 24) - 1));
	return this;
}

inline dgInt32 dgRef::Release() {
	m_ref --;
	if (m_ref) {
		return dgInt32(m_ref);
	}
	delete this;
	return 0;
}

inline dgRef *dgRef::CreateClone() const {
	NEWTON_ASSERT(0);
	return NULL;
}


inline bool dgRef::GetUserFlag0() const {
	return m_userFlag0 ? true : false;
}

inline bool dgRef::GetUserFlag1() const {
	return m_userFlag1 ? true : false;
}


inline void dgRef::SetUserFlag0(bool flags) {
	m_userFlag0 = dgUnsigned8(flags);
}

inline void dgRef::SetUserFlag1(bool flags) {
	m_userFlag1 = dgUnsigned8(flags);
}


inline bool dgRef::IsAlive() const {
	return m_alive ? true : false;
}

inline void dgRef::Kill() {
	m_alive = false;
}

inline void dgRef::Unkill() {
	m_alive = true;
}

inline void dgRef::SetNameID(dgUnsigned32 newID) {
	m_id = newID;
}

inline dgUnsigned32 dgRef::GetNameID() const {
	return m_id;
}

inline void dgRef::SetName(const char *name) {
	SetNameID(0);
	if (name) {
		SetNameID(dgCRC(name));
	}
}

inline const char *dgRef::GetName() const {
	return dgInverseCRC(GetNameID());
}

inline dgInt32 dgRef::GetRefCount() const {
	return dgInt32(m_ref);
}

#endif