File: dgRefCounter.cpp

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/* Copyright (c) <2003-2011> <Julio Jerez, Newton Game Dynamics>
 *
 * This software is provided 'as-is', without any express or implied
 * warranty. In no event will the authors be held liable for any damages
 * arising from the use of this software.
 *
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 *
 * 1. The origin of this software must not be misrepresented; you must not
 * claim that you wrote the original software. If you use this software
 * in a product, an acknowledgment in the product documentation would be
 * appreciated but is not required.
 *
 * 2. Altered source versions must be plainly marked as such, and must not be
 * misrepresented as being the original software.
 *
 * 3. This notice may not be removed or altered from any source distribution.
 */

#include "dgStdafx.h"
#include "dgRefCounter.h"

/*
 dgRefCounter::dgRefCounter(void)
 {
 m_refCount = 1;
 }

 dgRefCounter::~dgRefCounter(void)
 {
 }


 int dgRefCounter::GetRef() const
 {
 return m_refCount;
 }

 int dgRefCounter::Release()
 {
 m_refCount --;
 if (!m_refCount) {
 delete this;
 return 0;
 }
 return m_refCount;
 }

 void dgRefCounter::AddRef()
 {
 m_refCount ++;
 }
 */