File: dgSphere.h

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/* Copyright (c) <2003-2011> <Julio Jerez, Newton Game Dynamics>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/

#ifndef __dgSphere__
#define __dgSphere__

#include "dgStdafx.h"
#include "dgTypes.h"
#include "dgVector.h"
#include "dgMatrix.h"
#include "dgQuaternion.h"


//class dgFace;
class dgPlane;
//class dgCamera;

DG_MSC_VECTOR_ALIGMENT
class dgSphere: public dgMatrix {
public:
	constexpr dgSphere() : dgMatrix(
							   dgVector(dgFloat32(1.0f), dgFloat32(0.0f), dgFloat32(0.0f),
										dgFloat32(0.0f)),
							   dgVector(dgFloat32(0.0f), dgFloat32(1.0f), dgFloat32(0.0f),
										dgFloat32(0.0f)),
							   dgVector(dgFloat32(0.0f), dgFloat32(0.0f), dgFloat32(1.0f),
										dgFloat32(0.0f)),
							   dgVector(dgFloat32(0.0f), dgFloat32(0.0f), dgFloat32(0.0f),
										dgFloat32(1.0f))),
						   m_size(0, 0, 0, 0) {
	}
//	dgSphere (const dgQuaternion &quat, const dgVector &position, const dgVector dim = dgVector(0, 0, 0, 0));
//	dgSphere (const dgMatrix &matrix, const dgVector dim = dgVector(0, 0, 0, 0));

	dgSphere(const dgQuaternion &quat, const dgVector &position, const dgVector &dim = dgVector(0, 0, 0, 0));
	dgSphere(const dgMatrix &matrix, const dgVector &dim = dgVector(0, 0, 0, 0));

	dgSphere &operator= (const dgMatrix &arg);
	void Scale(dgFloat32 Ws, dgFloat32 Hs, dgFloat32 Bs) ;
	void SetDimensions(dgFloat32 W, dgFloat32 H, dgFloat32 B);
	void SetDimensions(const dgFloat32 vertex[], dgInt32 strideInBytes, dgInt32 vertexCount, const dgMatrix *basis = NULL);
	void SetDimensions(const dgFloat32 vertex[], dgInt32 strideInBytes, const dgInt32 trangles[], dgInt32 indexCount, const dgMatrix *basis);
//	void SetDimensions (const dgFloat32 vertex[], dgInt32 strideInBytes, const dgInt32 index[], dgInt32 indexCount, const dgMatrix *basis = NULL);

	// return:  0 if the sphere is wholly inside the viewport
	//          1 if the sphere is partially inside the viewport
	//         -1 if the sphere is wholly outside the viewport
//	dgInt32 VisibilityTest (const dgCamera* camera) const;
//	dgInt32 VisibilityTest (const dgCamera* camera, const dgMatrix &worldMatrix) const;
//	void Render (const dgCamera* camera, const dgMatrix &transform, unsigned rgb) const;

private:
	/*
	    typedef dgInt32 (dgSphere::*CachedVisibilityTest) (const dgMatrix &point, const dgPlane* plane) const;

	    mutable CachedVisibilityTest planeTest;
	    static CachedVisibilityTest planeTestArray[6];

	    void ChangeCachedVisibilityTest (CachedVisibilityTest   fnt);
	    dgInt32 FrontTest  (const dgMatrix &point, const dgPlane* plane) const;
	    dgInt32 RearTest   (const dgMatrix &point, const dgPlane* plane) const;
	    dgInt32 LeftTest   (const dgMatrix &point, const dgPlane* plane) const;
	    dgInt32 RightTest  (const dgMatrix &point, const dgPlane* plane) const;
	    dgInt32 TopTest    (const dgMatrix &point, const dgPlane* plane) const;
	    dgInt32 BottomTest (const dgMatrix &point, const dgPlane* plane) const;
	    dgInt32 VisibilityTestLow (const dgCamera* camera, const dgMatrix& viewMNatrix) const;
	*/

public:
	dgVector m_size;
} DG_GCC_VECTOR_ALIGMENT;


const dgSphere &GetIdentitySphere();


inline dgSphere &dgSphere::operator= (const dgMatrix &arg) {
	m_front = arg.m_front;
	m_up = arg.m_up;
	m_right = arg.m_right;
	m_posit = arg.m_posit;
	return *this;
}

inline void dgSphere::SetDimensions(dgFloat32 W, dgFloat32 H, dgFloat32 B) {
	m_size = dgVector(dgAbsf(W), dgAbsf(H), dgAbsf(B), dgSqrt(W * W + H * H + B * B));
}

inline void dgSphere::Scale(dgFloat32 Ws, dgFloat32 Hs, dgFloat32 Bs) {
	SetDimensions(m_size.m_x * Ws, m_size.m_y * Hs, m_size.m_z * Bs);
}


#endif