File: dgBroadPhaseCollision.h

package info (click to toggle)
scummvm 2.9.1%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 450,580 kB
  • sloc: cpp: 4,299,825; asm: 28,322; python: 12,901; sh: 11,302; java: 9,289; xml: 7,895; perl: 2,639; ansic: 2,465; yacc: 1,670; javascript: 1,020; makefile: 933; lex: 578; awk: 275; objc: 82; sed: 11; php: 1
file content (220 lines) | stat: -rw-r--r-- 6,508 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
/* Copyright (c) <2003-2011> <Julio Jerez, Newton Game Dynamics>
 *
 * This software is provided 'as-is', without any express or implied
 * warranty. In no event will the authors be held liable for any damages
 * arising from the use of this software.
 *
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 *
 * 1. The origin of this software must not be misrepresented; you must not
 * claim that you wrote the original software. If you use this software
 * in a product, an acknowledgment in the product documentation would be
 * appreciated but is not required.
 *
 * 2. Altered source versions must be plainly marked as such, and must not be
 * misrepresented as being the original software.
 *
 * 3. This notice may not be removed or altered from any source distribution.
 */

#ifndef __AFX_BROADPHASE__INCLUDED__
#define __AFX_BROADPHASE__INCLUDED__

#include "dgBody.h"
#include "dgContact.h"
#include "hpl1/engine/libraries/newton/core/dg.h"


//#define DG_OCTREE_MAX_DEPTH       1
//#define DG_OCTREE_MAX_DEPTH       6
#define DG_OCTREE_MAX_DEPTH 7

typedef void(dgApi *OnBodiesInAABB)(dgBody *body, void *const userData);
typedef void(dgApi *OnLeavingWorldAction)(dgBody *body, dgInt32 threadIndex);

class dgCellPair {
public:
	dgBroadPhaseCell *m_cell_A;
	dgBroadPhaseCell *m_cell_B;
};

class dgSortArrayEntry {
public:
	dgBody *m_body;
	dgFloat32 m_key;
};

class dgSortArray : public dgList<dgSortArrayEntry> {
public:
	dgSortArray();
	~dgSortArray();

	void Add(dgBody *const body);
	void Remove(dgBody *const body);
	dgFloat32 Sort();
	void InvalidateCache();

	dgFloat32 RayCast(dgFloat32 minT, const dgLineBox &line, OnRayCastAction filter, OnRayPrecastAction prefilter, void *const userData) const;
	bool SanityCheck();

	dgInt8 m_index;
	dgInt8 m_isSorted;
};

class dgBroadPhaseCell {
public:
	dgBroadPhaseCell();
	~dgBroadPhaseCell();

private:
	void Init(dgInt32 layer, dgMemoryAllocator *allocator);
	void Add(dgBody *const body);
	void Remove(dgBody *const body);

	void Sort();
	void UpdateAutoPair(dgWorld *const world, dgInt32 threadIndex);

	dgSortArray m_sort[3];
	dgSortArray *m_lastSortArray;

	dgInt32 m_count;
	dgInt8 m_active;
	dgInt8 m_layerIndex;

	friend class dgBody;
	friend class dgBroadPhaseLayer;
	friend class dgBroadPhaseCollision;
	friend class dgBroadPhaseCellPairsWorkerThread;
};

class dgBroadPhaseLayer : public dgTree<dgBroadPhaseCell, dgUnsigned32> {
public:
	dgBroadPhaseLayer();
	~dgBroadPhaseLayer();

private:
	void Init(dgWorld *const world, dgFloat32 cellSize, dgInt32 layerIndex);

	inline dgUnsigned32 GetKey(dgInt32 x, dgInt32 z) const {
		dgUnsigned32 key = dgUnsigned32((z << DG_OCTREE_MAX_DEPTH) + x);
		return key;
	}

	inline void KeyToIndex(dgInt32 key, dgInt32 &x, dgInt32 &z) const {
		x = key & ((1 << DG_OCTREE_MAX_DEPTH) - 1);
		z = key >> DG_OCTREE_MAX_DEPTH;
	}

	inline dgBroadPhaseCell *Find(dgInt32 x, dgInt32 z) const {
		dgTreeNode *const node = dgTree<dgBroadPhaseCell, dgUnsigned32>::Find(GetKey(x, z));
		return node ? &node->GetInfo() : NULL;
	}
	dgBroadPhaseCell *FindCreate(dgInt32 x, dgInt32 z);

	dgWorld *m_me;
	dgFloat32 m_cellSize;
	dgFloat32 m_invCellSize;
	dgInt16 m_layerIndex;

	friend class dgBroadPhaseCollision;
};

class dgBroadPhaseApplyExternalForce : public dgWorkerThread {
public:
	virtual void ThreadExecute();

	dgInt32 m_step;
	dgInt32 m_count;
	dgInt32 m_skipForceUpdate;
	dgFloat32 m_timeStep;
	dgWorld *m_world;
	dgBody **m_bodies;
};

class dgBroadPhaseCellPairsWorkerThread : public dgWorkerThread {
public:
	virtual void ThreadExecute();

	dgInt32 m_step;
	dgInt32 m_count;
	dgWorld *m_world;
	dgCellPair *m_pairs;
};

class dgBroadPhaseCalculateContactsWorkerThread : public dgWorkerThread {
public:
	void Realloc(dgInt32 jointsCount, dgInt32 contactCount, dgInt32 threadIndex);
	virtual void ThreadExecute();

	dgInt32 m_step;
	dgInt32 m_count;
	dgInt32 m_useSimd;
	dgFloat32 m_timestep;
	dgWorld *m_world;
};

class dgBroadPhaseMaterialCallbackWorkerThread : public dgWorkerThread {
public:
	virtual void ThreadExecute();

	dgInt32 m_step;
	dgInt32 m_count;
	dgInt32 m_useSimd;
	dgFloat32 m_timestep;
	dgWorld *m_world;
	dgCollidingPairCollector::dgPair *m_pairs;
};

class dgBroadPhaseCollision {
public:
	void GetWorldSize(dgVector &p0, dgVector &p1) const;
	void SetWorldSize(const dgVector &min, const dgVector &max);
	void RayCast(const dgVector &p0, const dgVector &p1, OnRayCastAction filter, OnRayPrecastAction prefilter, void *const userData);
	dgInt32 ConvexCast(dgCollision *const shape, const dgMatrix &p0, const dgVector &p1, dgFloat32 &timetoImpact, OnRayPrecastAction prefilter, void *const userData, dgConvexCastReturnInfo *const info, dgInt32 maxContacts, dgInt32 threadIndex);
	void ForEachBodyInAABB(const dgVector &q0, const dgVector &q1, OnBodiesInAABB callback, void *const userData) const;

private:
	dgBroadPhaseCollision(dgMemoryAllocator *allocator);
	~dgBroadPhaseCollision();

	void Init();
	void Add(dgBody *const body);
	void Remove(dgBody *const body);
	void InvalidateCache();

	dgUnsigned32 UpdateContactsBroadPhaseBegin(dgFloat32 tiemstep, bool collisioUpdate, dgUnsigned32 ticks);
	void UpdateContactsBroadPhaseEnd(dgFloat32 tiemstep);

	void UpdateContacts(dgFloat32 tiemstep, bool collisioUpdate);
	void UpdateContactsSimd(dgFloat32 tiemstep, bool collisioUpdate);

	void UpdateBodyBroadphase(dgBody *const body, dgInt32 threadIndex);

	void UpdatePairs(dgBroadPhaseCell &cellA, dgBroadPhaseCell &cellB, dgInt32 threadIndex);
	void UpdatePairs(dgBody *const body0, dgSortArray::dgListNode *const listNode, dgInt32 axisX, dgInt32 threadIndex);

	dgVector m_min;
	dgVector m_max;
	dgVector m_appMinBox;
	dgVector m_appMaxBox;

	dgVector m_boxSize;
	dgBroadPhaseCell m_inactiveList;
	dgBroadPhaseLayer m_layerMap[DG_OCTREE_MAX_DEPTH];
	dgBroadPhaseApplyExternalForce m_applyExtForces[DG_MAXIMUN_THREADS];
	dgBroadPhaseCellPairsWorkerThread m_cellPairsWorkerThreads[DG_MAXIMUN_THREADS];
	dgBroadPhaseMaterialCallbackWorkerThread m_materialCallbackWorkerThreads[DG_MAXIMUN_THREADS];
	dgBroadPhaseCalculateContactsWorkerThread m_calculateContactsWorkerThreads[DG_MAXIMUN_THREADS];

	//  static void ForceAndtorque (void** const m_userParamArray, dgInt32 threadID);
	//  dgWorld* m_me;
	dgFloat32 m_worlSize;

	friend class dgBody;
	friend class dgWorld;
	friend class dgBroadPhaseCellPairsWorkerThread;
};

#endif