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/* Copyright (c) <2003-2011> <Julio Jerez, Newton Game Dynamics>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/
#if !defined(AFX_DGCOLLISIONCHAMFERCYLINDER_H__AS235640FER__INCLUDED_)
#define AFX_DGCOLLISIONCHAMFERCYLINDER_H__AS235640FER__INCLUDED_
#include "dgCollisionConvex.h"
#define DG_CHAMFERCYLINDER_SLICES 4
#define DG_CHAMFERCYLINDER_BRAKES 8
class dgCollisionChamferCylinder: public dgCollisionConvex {
public:
dgCollisionChamferCylinder(dgMemoryAllocator *const allocator, dgUnsigned32 signature, dgFloat32 radius, dgFloat32 height, const dgMatrix &matrix);
dgCollisionChamferCylinder(dgWorld *const world, dgDeserialize deserialization, void *const userData);
virtual ~dgCollisionChamferCylinder();
// private:
protected:
void Init(dgFloat32 radius, dgFloat32 height);
// bool IsInside (const dgPlane& plane, dgVector& point) const;
// bool GetPointOnSurface (const dgVector& origin, const dgVector& dir, dgVector& point) const;
virtual dgFloat32 RayCast(const dgVector &localP0, const dgVector &localP1, dgContactPoint &contactOut, OnRayPrecastAction preFilter, const dgBody *const body, void *const userData) const;
virtual dgFloat32 RayCastSimd(const dgVector &localP0, const dgVector &localP1, dgContactPoint &contactOut, OnRayPrecastAction preFilter, const dgBody *const body, void *const userData) const;
virtual dgVector SupportVertex(const dgVector &dir) const;
virtual dgVector SupportVertexSimd(const dgVector &dir) const;
// dgVector ImplicitCylindexSupport (const dgVector& dir) const;
virtual dgInt32 CalculatePlaneIntersection(const dgVector &normal, const dgVector &origin, dgVector *const contactsOut) const;
virtual dgInt32 CalculatePlaneIntersectionSimd(const dgVector &normal, const dgVector &point, dgVector *const contactsOut) const;
// virtual void DebugCollision (const dgBody& myBody, DebugCollisionMeshCallback callback) const;
virtual void DebugCollision(const dgMatrix &matrix, OnDebugCollisionMeshCallback callback, void *const userData) const;
virtual dgInt32 CalculateSignature() const;
virtual void SetCollisionBBox(const dgVector &p0, const dgVector &p1);
virtual void GetCollisionInfo(dgCollisionInfo *info) const;
virtual void Serialize(dgSerialize callback, void *const userData) const;
private:
// dgVector QuatizedSupportVertex (const dgVector& dir) const;
// dgVector QuatizedSupportVertexSimd (const dgVector& dir) const;
dgFloat32 m_height;
dgFloat32 m_radius;
// dgFloat32 m_delCosTetha;
// dgFloat32 m_delSinTetha;
// dgFloat32 m_tethaStep;
// dgFloat32 m_tethaStepInv;
dgVector m_silhuette[4];
dgVector m_vertex[DG_CHAMFERCYLINDER_BRAKES * (DG_CHAMFERCYLINDER_SLICES + 1)];
static dgInt32 m_shapeRefCount;
static dgConvexSimplexEdge m_edgeArray[];
friend class dgWorld;
};
#endif
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