File: dgCollisionChamferCylinder.h

package info (click to toggle)
scummvm 2.9.1%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 450,580 kB
  • sloc: cpp: 4,299,825; asm: 28,322; python: 12,901; sh: 11,302; java: 9,289; xml: 7,895; perl: 2,639; ansic: 2,465; yacc: 1,670; javascript: 1,020; makefile: 933; lex: 578; awk: 275; objc: 82; sed: 11; php: 1
file content (83 lines) | stat: -rw-r--r-- 3,588 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
/* Copyright (c) <2003-2011> <Julio Jerez, Newton Game Dynamics>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/

#if !defined(AFX_DGCOLLISIONCHAMFERCYLINDER_H__AS235640FER__INCLUDED_)
#define AFX_DGCOLLISIONCHAMFERCYLINDER_H__AS235640FER__INCLUDED_

#include "dgCollisionConvex.h"

#define DG_CHAMFERCYLINDER_SLICES         4
#define DG_CHAMFERCYLINDER_BRAKES         8


class dgCollisionChamferCylinder: public dgCollisionConvex {
public:
	dgCollisionChamferCylinder(dgMemoryAllocator *const allocator, dgUnsigned32 signature, dgFloat32 radius, dgFloat32 height, const dgMatrix &matrix);
	dgCollisionChamferCylinder(dgWorld *const world, dgDeserialize deserialization, void *const userData);
	virtual ~dgCollisionChamferCylinder();


//	private:
protected:
	void Init(dgFloat32 radius, dgFloat32 height);
//	bool IsInside (const dgPlane& plane, dgVector& point) const;
//	bool GetPointOnSurface (const dgVector& origin, const dgVector& dir, dgVector& point) const;
	virtual dgFloat32 RayCast(const dgVector &localP0, const dgVector &localP1, dgContactPoint &contactOut, OnRayPrecastAction preFilter, const dgBody *const body, void *const userData) const;
	virtual dgFloat32 RayCastSimd(const dgVector &localP0, const dgVector &localP1, dgContactPoint &contactOut, OnRayPrecastAction preFilter, const dgBody *const body, void *const userData) const;

	virtual dgVector SupportVertex(const dgVector &dir) const;
	virtual dgVector SupportVertexSimd(const dgVector &dir) const;


//	dgVector ImplicitCylindexSupport (const dgVector& dir) const;

	virtual dgInt32 CalculatePlaneIntersection(const dgVector &normal, const dgVector &origin, dgVector *const contactsOut)  const;
	virtual dgInt32 CalculatePlaneIntersectionSimd(const dgVector &normal, const dgVector &point, dgVector *const contactsOut) const;

//	virtual void DebugCollision (const dgBody& myBody, DebugCollisionMeshCallback callback) const;
	virtual void DebugCollision(const dgMatrix &matrix, OnDebugCollisionMeshCallback callback, void *const userData) const;
	virtual dgInt32 CalculateSignature() const;
	virtual void SetCollisionBBox(const dgVector &p0, const dgVector &p1);
	virtual void GetCollisionInfo(dgCollisionInfo *info) const;
	virtual void Serialize(dgSerialize callback, void *const userData) const;

private:
//	dgVector QuatizedSupportVertex (const dgVector& dir) const;
//	dgVector QuatizedSupportVertexSimd (const dgVector& dir) const;

	dgFloat32 m_height;
	dgFloat32 m_radius;

//	dgFloat32 m_delCosTetha;
//	dgFloat32 m_delSinTetha;
//	dgFloat32 m_tethaStep;
//	dgFloat32 m_tethaStepInv;

	dgVector m_silhuette[4];
	dgVector m_vertex[DG_CHAMFERCYLINDER_BRAKES * (DG_CHAMFERCYLINDER_SLICES + 1)];
	static dgInt32 m_shapeRefCount;
	static dgConvexSimplexEdge m_edgeArray[];

	friend class dgWorld;
};

#endif