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/* Copyright (c) <2003-2011> <Julio Jerez, Newton Game Dynamics>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/
#include "dgCollisionConvexModifier.h"
#include "dgBody.h"
#include "dgCollisionEllipse.h"
#include "dgContact.h"
#include "dgWorld.h"
#include "hpl1/engine/libraries/newton/core/dg.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
dgCollisionConvexModifier::dgCollisionConvexModifier(
dgCollisionConvex *convexChild, dgWorld *world) : dgCollisionConvex(world->GetAllocator(), 0, dgGetIdentityMatrix(),
m_convexCollisionModifier),
m_modifierMatrix(dgGetIdentityMatrix()), m_modifierInvMatrix(
dgGetIdentityMatrix()) {
m_world = world;
m_det = dgFloat32(1.0f);
m_convexCollision = convexChild;
convexChild->AddRef();
m_rtti |= dgCollisionConvexModifier_RTTI;
// hack to make the collision work
m_vertexCount = 1;
SetUserData(convexChild->GetUserData());
SetOffsetMatrix(m_convexCollision->GetOffsetMatrix());
}
dgCollisionConvexModifier::dgCollisionConvexModifier(dgWorld *const world,
dgDeserialize deserialization, void *const userData) : dgCollisionConvex(world, deserialization, userData) {
dgMatrix matrix;
m_rtti |= dgCollisionConvexModifier_RTTI;
m_world = world;
deserialization(userData, &matrix, sizeof(dgMatrix));
m_convexCollision = (dgCollisionConvex *)world->CreateFromSerialization(
deserialization, userData);
m_det = dgFloat32(1.0f);
SetUserData(m_convexCollision->GetUserData());
SetUserDataID(SetUserDataID());
// hack to make the collision work
m_vertexCount = 1;
ModifierSetMatrix(matrix);
}
dgCollisionConvexModifier::~dgCollisionConvexModifier() {
m_vertexCount = 0;
m_world->ReleaseCollision(m_convexCollision);
}
dgMatrix dgCollisionConvexModifier::ModifierGetMatrix() const {
return m_offset.Inverse() * m_modifierMatrix * m_offset;
}
dgFloat32 dgCollisionConvexModifier::GetBoxMinRadius() const {
return m_convexCollision->GetBoxMinRadius();
}
dgFloat32 dgCollisionConvexModifier::GetBoxMaxRadius() const {
return m_convexCollision->GetBoxMaxRadius();
}
void dgCollisionConvexModifier::ModifierSetMatrix(const dgMatrix &matrix) {
dgInt32 i;
dgInt32 j;
dgInt32 k;
dgFloat32 val;
dgFloat32 mat[4][8];
// copy the matrix into the modifier
m_modifierMatrix = m_offset * matrix * m_offset.Inverse();
// create a matrix matrix array set to identity
for (i = 0; i < 4; i++) {
for (j = 0; j < 4; j++) {
mat[i][j] = m_modifierMatrix[i][j];
mat[i][j + 4] = dgFloat32(0.0f);
}
mat[i][i + 4] = dgFloat32(1.0f);
}
// calculate the inverse matrix of the modifier using full
// Gauss Jordan pivoting method
m_det = dgFloat32(1.0f);
for (i = 0; i < 4; i++) {
if (dgAbsf(mat[i][i]) < dgFloat32(1.0e-3f)) {
for (j = i + 1; j < 4; j++) {
if (dgAbsf(mat[j][i]) > dgFloat32(1.0e-3f)) {
for (k = 0; k < 8; k++) {
mat[i][k] += mat[j][k];
}
break;
}
}
}
val = dgFloat32(1.0f) / mat[i][i];
m_det *= mat[i][i];
for (j = 0; j < 8; j++) {
mat[i][j] *= val;
}
mat[i][i] = dgFloat32(1.0f);
for (j = 0; j < 4; j++) {
if (j != i) {
val = mat[j][i];
for (k = 0; k < 8; k++) {
mat[j][k] -= val * mat[i][k];
}
}
}
}
// copy the inverted matrix into the modifier
for (i = 0; i < 4; i++) {
for (j = 0; j < 4; j++) {
m_modifierInvMatrix[i][j] = mat[i][j + 4];
}
}
#ifdef _DEBUG
// check the the matrix is correctly inverted
dgMatrix tmp(m_modifierInvMatrix * m_modifierMatrix);
for (i = 0; i < 4; i++) {
NEWTON_ASSERT(dgAbsf(tmp[i][i] - dgFloat32(1.0f)) < dgFloat32(1.0e-5f));
for (j = i + 1; j < 4; j++) {
NEWTON_ASSERT(dgAbsf(tmp[i][j]) < dgFloat32(1.0e-5f));
NEWTON_ASSERT(dgAbsf(tmp[j][i]) < dgFloat32(1.0e-5f));
}
}
#endif
}
dgInt32 dgCollisionConvexModifier::CalculateSignature() const {
return 0;
}
void dgCollisionConvexModifier::SetCollisionBBox(const dgVector &p0__,
const dgVector &p1__) {
NEWTON_ASSERT(0);
}
void dgCollisionConvexModifier::CalcAABB(const dgMatrix &matrix, dgVector &p0,
dgVector &p1) const {
dgMatrix trans(matrix.Transpose());
for (dgInt32 i = 0; i < 3; i++) {
p0[i] =
matrix.m_posit[i] + matrix.RotateVector(SupportVertex(trans[i].Scale(-dgFloat32(1.0f))))[i] - dgFloat32(5.0e-2f);
p1[i] = matrix.m_posit[i] + matrix.RotateVector(SupportVertex(trans[i]))[i] + dgFloat32(5.0e-2f);
}
}
void dgCollisionConvexModifier::CalcAABBSimd(const dgMatrix &matrix,
dgVector &p0, dgVector &p1) const {
#ifdef DG_BUILD_SIMD_CODE
dgInt32 i;
dgMatrix trans(matrix.Transpose());
for (i = 0; i < 3; i++) {
p0[i] = matrix.m_posit[i] + matrix.RotateVectorSimd(SupportVertexSimd(trans[i].Scale(-dgFloat32(1.0f))))[i] - dgFloat32(5.0e-2f);
p1[i] = matrix.m_posit[i] + matrix.RotateVectorSimd(SupportVertexSimd(trans[i]))[i] + dgFloat32(5.0e-2f);
}
#endif
}
dgVector dgCollisionConvexModifier::SupportVertex(const dgVector &dir) const {
NEWTON_ASSERT(dgAbsf(dir % dir - dgFloat32(1.0f)) < dgFloat32(1.0e-2f));
dgVector dir1(m_modifierMatrix.UnrotateVector(dir));
dir1 = dir1.Scale(dgRsqrt(dir1 % dir1));
NEWTON_ASSERT(dgAbsf(dir1 % dir1 - dgFloat32(1.0f)) < dgFloat32(1.0e-2f));
return m_modifierMatrix.TransformVector(
m_convexCollision->SupportVertex(dir1));
}
dgVector dgCollisionConvexModifier::SupportVertexSimd(const dgVector &dir) const {
#ifdef DG_BUILD_SIMD_CODE
simd_type tmp1;
simd_type tmp0;
dgVector localDir;
dgVector dir1(m_modifierMatrix.UnrotateVectorSimd(dir));
NEWTON_ASSERT(dgAbsf(dir % dir - dgFloat32(1.0f)) < dgFloat32(1.0e-2f));
// dir1 = dir1.Scale (dgRsqrt (dir1 % dir1));
tmp1 =
simd_mul_v((simd_type &)dir1, simd_and_v((simd_type &)dir1, (simd_type &)m_triplexMask));
tmp1 = simd_add_v(tmp1, simd_move_hl_v(tmp1, tmp1));
tmp1 = simd_add_s(tmp1, simd_permut_v(tmp1, tmp1, PURMUT_MASK(0, 0, 0, 1)));
tmp0 = simd_rsqrt_s(tmp1);
tmp0 =
simd_mul_s(simd_mul_s((simd_type &)m_nrh0p5, tmp0), simd_mul_sub_s((simd_type &)m_nrh3p0, simd_mul_s(tmp1, tmp0), tmp0));
(simd_type &)localDir =
simd_mul_v((simd_type &)dir1, simd_permut_v(tmp0, tmp0, PURMUT_MASK(3, 0, 0, 0)));
NEWTON_ASSERT(
dgAbsf(localDir % localDir - dgFloat32(1.0f)) < dgFloat32(1.0e-2f));
return m_modifierMatrix.TransformVectorSimd(
m_convexCollision->SupportVertexSimd(localDir));
#else
return dgVector(dgFloat32(0.0f), dgFloat32(0.0f), dgFloat32(0.0f), dgFloat32(0.0f));
#endif
}
dgInt32 dgCollisionConvexModifier::CalculatePlaneIntersection(
const dgVector &normal, const dgVector &point,
dgVector *const contactsOut) const {
dgInt32 i;
dgInt32 count;
dgVector n(m_modifierMatrix.UnrotateVector(normal));
n = n.Scale(dgRsqrt(n % n));
dgVector p(m_modifierInvMatrix.TransformVector(point));
count = m_convexCollision->CalculatePlaneIntersection(n, p, contactsOut);
for (i = 0; i < count; i++) {
contactsOut[i] = m_modifierMatrix.TransformVector(contactsOut[i]);
}
return count;
}
dgInt32 dgCollisionConvexModifier::CalculatePlaneIntersectionSimd(
const dgVector &normal, const dgVector &point,
dgVector *const contactsOut) const {
return CalculatePlaneIntersection(normal, point, contactsOut);
}
void dgCollisionConvexModifier::DebugCollision(const dgMatrix &matrixPtr,
OnDebugCollisionMeshCallback callback, void *const userData) const {
dgMatrix matrixInv(m_offset.Inverse());
dgMatrix matrix(matrixInv * m_modifierMatrix * m_offset * matrixPtr);
m_convexCollision->DebugCollision(matrix, callback, userData);
}
dgFloat32 dgCollisionConvexModifier::RayCast(const dgVector &p0,
const dgVector &p1, dgContactPoint &contactOut,
OnRayPrecastAction preFilter, const dgBody *const body,
void *const userData) const {
dgFloat32 t;
if (PREFILTER_RAYCAST(preFilter, reinterpret_cast<const NewtonBody *>(body), reinterpret_cast<const NewtonCollision *>(this), userData)) {
return dgFloat32(1.2f);
}
dgVector q0(m_modifierInvMatrix.TransformVector(p0));
dgVector q1(m_modifierInvMatrix.TransformVector(p1));
t = m_convexCollision->RayCast(q0, q1, contactOut, NULL, NULL, NULL);
if ((t >= dgFloat32(0.0f)) && (t <= dgFloat32(1.0f))) {
dgVector n(m_modifierMatrix.RotateVector(contactOut.m_normal));
contactOut.m_normal = n.Scale(dgRsqrt(n % n));
}
return t;
}
dgFloat32 dgCollisionConvexModifier::RayCastSimd(const dgVector &p0,
const dgVector &p1, dgContactPoint &contactOut,
OnRayPrecastAction preFilter, const dgBody *const body,
void *const userData) const {
dgFloat32 t;
if (PREFILTER_RAYCAST(preFilter, reinterpret_cast<const NewtonBody *>(body), reinterpret_cast<const NewtonCollision *>(this), userData)) {
return dgFloat32(1.2f);
}
dgVector q0(m_modifierInvMatrix.TransformVectorSimd(p0));
dgVector q1(m_modifierInvMatrix.TransformVectorSimd(p1));
t = m_convexCollision->RayCastSimd(q0, q1, contactOut, NULL, NULL, NULL);
if ((t >= dgFloat32(0.0f)) && (t <= dgFloat32(1.0f))) {
dgVector n(m_modifierMatrix.RotateVectorSimd(contactOut.m_normal));
contactOut.m_normal = n.Scale(dgRsqrt(n % n));
}
return t;
}
dgFloat32 dgCollisionConvexModifier::GetVolume() const {
return m_convexCollision->GetVolume() * m_det;
}
dgVector dgCollisionConvexModifier::CalculateVolumeIntegral(
const dgMatrix &globalMatrix, GetBuoyancyPlane bouyancyPlane,
void *const context) const {
dgFloat32 volume;
dgPlane plane(dgFloat32(0.0f), dgFloat32(1.0f), dgFloat32(0.0f),
dgFloat32(-1.0e8f));
if (bouyancyPlane) {
dgPlane globalPlane;
// user data is not used
if (bouyancyPlane(0, context, &globalMatrix.m_front.m_x, &globalPlane.m_x)) {
plane = globalMatrix.UntransformPlane(globalPlane);
dgVector point(plane.Scale(-plane.m_w));
dgVector n(m_modifierMatrix.UnrotateVector(plane));
n = n.Scale(dgRsqrt(n % n));
dgVector p(m_modifierInvMatrix.TransformVector(point));
plane = dgPlane(n, -(n % p));
}
}
dgVector cg(m_convexCollision->CalculateVolumeIntegral(plane));
volume = cg.m_w;
if (volume > dgFloat32(1.0e-8f)) {
cg = cg.Scale(dgFloat32(0.5f) / cg.m_w);
}
cg = globalMatrix.TransformVector(m_modifierMatrix.TransformVector(cg));
cg.m_w = volume * m_det;
return cg;
}
void dgCollisionConvexModifier::GetCollisionInfo(dgCollisionInfo *info) const {
dgCollisionConvex::GetCollisionInfo(info);
info->m_offsetMatrix = GetOffsetMatrix();
info->m_convexModifierData.m_child = m_convexCollision;
// strcpy (info->m_collisionType, "modifier");
info->m_collisionType = m_collsionId;
}
void dgCollisionConvexModifier::Serialize(dgSerialize callback,
void *const userData) const {
SerializeLow(callback, userData);
callback(userData, &m_modifierMatrix, sizeof(dgMatrix));
m_world->Serialize(m_convexCollision, callback, userData);
}
bool dgCollisionConvexModifier::OOBBTest(const dgMatrix &matrix,
const dgCollisionConvex *const shape, void *const cacheOrder) const {
return true;
}
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