File: dgPhysics.h

package info (click to toggle)
scummvm 2.9.1%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 450,580 kB
  • sloc: cpp: 4,299,825; asm: 28,322; python: 12,901; sh: 11,302; java: 9,289; xml: 7,895; perl: 2,639; ansic: 2,465; yacc: 1,670; javascript: 1,020; makefile: 933; lex: 578; awk: 275; objc: 82; sed: 11; php: 1
file content (52 lines) | stat: -rw-r--r-- 1,871 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
/* Copyright (c) <2003-2011> <Julio Jerez, Newton Game Dynamics>
 *
 * This software is provided 'as-is', without any express or implied
 * warranty. In no event will the authors be held liable for any damages
 * arising from the use of this software.
 *
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 *
 * 1. The origin of this software must not be misrepresented; you must not
 * claim that you wrote the original software. If you use this software
 * in a product, an acknowledgment in the product documentation would be
 * appreciated but is not required.
 *
 * 2. Altered source versions must be plainly marked as such, and must not be
 * misrepresented as being the original software.
 *
 * 3. This notice may not be removed or altered from any source distribution.
 */

#ifndef AFX_DGPHYSICS_H__EC18C699_D48D_448F_A510_A865B2CC0789__INCLUDED_
#define AFX_DGPHYSICS_H__EC18C699_D48D_448F_A510_A865B2CC0789__INCLUDED_

#include "hpl1/engine/libraries/newton/core/dg.h"

#include "dgBallConstraint.h"
#include "dgBody.h"
#include "dgBodyMasterList.h"
#include "dgCollision.h"
#include "dgCollisionBVH.h"
#include "dgCollisionCompoundBreakable.h"
#include "dgCollisionConvexHull.h"
#include "dgCollisionEllipse.h"
#include "dgCollisionHeightField.h"
#include "dgCollisionMesh.h"
#include "dgCollisionScene.h"
#include "dgCollisionUserMesh.h"
#include "dgConnectorConstraint.h"
#include "dgConstraint.h"
#include "dgContact.h"
#include "dgCorkscrewConstraint.h"
#include "dgHingeConstraint.h"
#include "dgMeshEffect.h"
#include "dgPointToCurveConstraint.h"
#include "dgSlidingConstraint.h"
#include "dgUniversalConstraint.h"
#include "dgUpVectorConstraint.h"
#include "dgUserConstraint.h"
#include "dgWorld.h"

#endif