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/* Copyright (c) <2003-2011> <Julio Jerez, Newton Game Dynamics>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/
#include "dgUserConstraint.h"
#include "dgWorld.h"
#include "hpl1/engine/libraries/newton/core/dg.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
dgUserConstraint::dgUserConstraint(dgWorld *const world, dgBody *const body0,
dgBody *const body1, dgInt32 constraintID) : dgBilateralConstraint() {
// Init();
// m_lru = 0;
m_maxDOF = 6;
// m_jointIsDead___ = false;
m_enableCollision = false;
m_constId = dgUnsigned32(dgUnknownConstraintId + constraintID);
m_body0 = body0;
m_body1 = body1;
m_userData = NULL;
m_destructor = NULL;
world->AttachConstraint(this, body0, body1);
}
dgUserConstraint::~dgUserConstraint() {
}
void dgUserConstraint::GetInfo(dgConstraintInfo *const info) const {
InitInfo(info);
}
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