1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409
|
/* Copyright (c) <2003-2011> <Julio Jerez, Newton Game Dynamics>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/
#if !defined(AFX_DYNAMIC_UPDATE_H__EC18C699_D48D_448F_A510_A865B2CC0789__INCLUDED_)
#define AFX_DYNAMIC_UPDATE_H__EC18C699_D48D_448F_A510_A865B2CC0789__INCLUDED_
#include "dgPhysicsStdafx.h"
//#define DG_PSD_DAMP_TOL dgFloat32 (1.0e-2f)
#define DG_PSD_DAMP_TOL dgFloat32 (1.0e-3f)
//#define DG_PSD_DAMP_TOL dgFloat32 (1.0e-4f)
#define LINEAR_SOLVER_SUB_STEPS 4
class dgIsland;
class dgJointInfo;
class dgBodyInfo;
class dgJacobianMemory;
class dgWorldDynamicUpdate;
class dgIslandCallbackStruct {
public:
dgWorld *m_world;
dgInt32 m_count;
dgInt32 m_strideInByte;
void *m_bodyArray;
};
template<class T>
class dgQueue {
public:
dgQueue(T *pool, dgInt32 size)
: m_pool(pool) {
m_mod = size;
m_lastIndex = 0;
m_firstIndex = 0;
}
void Insert(T info) {
m_pool[m_firstIndex] = info;
m_firstIndex ++;
if (m_firstIndex >= m_mod) {
m_firstIndex = 0;
}
NEWTON_ASSERT(m_firstIndex != m_lastIndex);
}
T Remove() {
NEWTON_ASSERT(m_firstIndex != m_lastIndex);
T element = m_pool[m_lastIndex];
m_lastIndex ++;
if (m_lastIndex >= m_mod) {
m_lastIndex = 0;
}
return element;
}
void Reset() {
m_lastIndex = m_firstIndex;
}
bool IsEmpty() const {
return (m_firstIndex == m_lastIndex);
}
dgInt32 m_mod;
dgInt32 m_firstIndex;
dgInt32 m_lastIndex;
T *m_pool;
};
class dgSolverWorlkerThreads: public dgWorkerThread {
public:
virtual void ThreadExecute();
dgInt32 m_count;
dgInt32 m_threads;
dgInt32 m_useSimd;
dgInt32 m_solverMode;
dgFloat32 m_timestep;
dgWorld *m_world;
dgJacobianMemory *m_system;
dgWorldDynamicUpdate *m_dynamics;
};
class dgParallelSolverClear: public dgWorkerThread {
public:
virtual void ThreadExecute();
dgInt32 m_count;
dgInt32 m_useSimd;
dgWorld *m_world;
const dgBodyInfo *m_bodyArray;
dgJacobian *m_internalVeloc;
dgJacobian *m_internalForces;
};
class dgParallelSolverInitInternalForces: public dgWorkerThread {
public:
virtual void ThreadExecute();
dgInt32 m_count;
dgInt32 m_useSimd;
dgInt32 *m_locks;
dgWorld *m_world;
dgFloat32 *m_force;
const dgJacobianPair *m_Jt;
dgJacobian *m_internalForces;
const dgJointInfo *m_constraintArray;
};
class dgParallelSolverInitFeedbackUpdate: public dgWorkerThread {
public:
virtual void ThreadExecute();
dgInt32 m_count;
dgInt32 m_hasJointFeeback;
dgInt32 *m_locks;
dgWorld *m_world;
dgFloat32 m_timestep;
dgFloat32 *m_force;
dgFloat32 **m_jointForceFeeback;
const dgJointInfo *m_constraintArray;
};
class dgParallelSolverBodyInertia: public dgWorkerThread {
public:
virtual void ThreadExecute();
dgInt32 m_count;
dgInt32 m_useSimd;
dgWorld *m_world;
dgBodyInfo *m_bodyArray;
};
class dgParallelSolverBuildJacobianRows: public dgWorkerThread {
public:
virtual void ThreadExecute();
dgInt32 m_count;
dgInt32 m_useSimd;
dgInt32 m_bodyCount;
dgWorld *m_world;
dgFloat32 *m_force;
dgFloat32 *m_diagDamp;
dgFloat32 *m_deltaAccel;
dgFloat32 *m_invDJMinvJt;
dgFloat32 *m_coordenateAccel;
dgFloat32 **m_jointFeebackForce;
dgJacobianPair *m_Jt;
dgJacobianPair *m_JMinv;
dgBodyInfo *m_bodyArray;
dgJointInfo *m_constraintArray;
};
class dgParallelSolverBuildJacobianMatrix: public dgWorkerThread {
public:
virtual void ThreadExecute();
bool m_bitMode;
dgInt32 m_count;
dgInt32 m_jointSolved;
dgInt32 *m_rowsCount;
dgFloat32 m_timestep;
dgFloat32 m_invTimestep;
dgWorld *m_world;
dgJacobianMemory *m_solverMemory;
dgJointInfo *m_constraintArray;
};
class dgParallelSolverJointAcceleration: public dgWorkerThread {
public:
virtual void ThreadExecute();
dgInt32 m_count;
dgInt32 m_useSimd;
dgInt32 m_jointStart;
dgWorld *m_world;
dgFloat32 m_timeStep;
dgFloat32 m_invTimeStep;
dgFloat32 m_firstPassCoef;
const dgJacobianPair *m_Jt;
dgFloat32 *m_penetration;
const dgFloat32 *m_restitution;
const dgFloat32 *m_externAccel;
dgFloat32 *m_coordenateAccel;
const dgInt32 *m_accelIsMortor;
const dgInt32 *m_normalForceIndex;
const dgFloat32 *m_penetrationStiffness;
const dgJointInfo *m_constraintArray;
};
class dgParallelSolverUpdateVeloc: public dgWorkerThread {
public:
virtual void ThreadExecute();
dgInt32 m_count;
dgInt32 m_useSimd;
dgWorld *m_world;
dgFloat32 m_timeStep;
dgJacobian *m_internalVeloc;
const dgJacobian *m_internalForces;
const dgBodyInfo *m_bodyArray;
};
class dgParallelSolverUpdateForce: public dgWorkerThread {
public:
virtual void ThreadExecute();
dgInt32 m_count;
dgInt32 m_useSimd;
dgWorld *m_world;
dgFloat32 m_invStep;
dgFloat32 m_invTimeStep;
dgFloat32 m_maxAccNorm2;
const dgJacobian *m_internalVeloc;
const dgBodyInfo *m_bodyArray;
};
class dgParallelSolverCalculateForces: public dgWorkerThread {
public:
virtual void ThreadExecute();
dgInt32 m_count;
dgInt32 m_useSimd;
dgInt32 m_threads;
dgWorld *m_world;
dgInt32 *m_locks;
dgJacobian *m_internalForces;
dgFloat32 m_accNorm;
dgFloat32 *m_force;
const dgFloat32 *m_diagDamp;
const dgInt32 *m_normalForceIndex;
const dgFloat32 *m_invDJMinvJt;
const dgFloat32 *m_coordenateAccel;
const dgFloat32 *m_lowerFrictionCoef;
const dgFloat32 *m_upperFrictionCoef;
const dgJacobianPair *m_Jt;
const dgJacobianPair *m_JMinv;
const dgJointInfo *m_constraintArray;
};
class dgJacobianMemory {
public:
dgInt32 m_rowCount;
dgInt32 m_bodyCount;
dgInt32 m_jointCount;
dgInt32 m_maxBodiesCount;
dgInt32 m_maxJacobiansCount;
dgInt32 m_threadIndex;
dgFloat32 m_timeStep;
dgFloat32 m_invTimeStep;
dgWorld *m_world;
dgInt32 *m_treadLocks;
dgJacobian *m_internalVeloc;
dgJacobian *m_internalForces;
dgJointInfo *m_constraintArray;
dgJacobianPair *m_Jt;
dgJacobianPair *m_JMinv;
dgFloat32 *m_force;
dgFloat32 *m_accel;
dgFloat32 *m_deltaAccel;
dgFloat32 *m_deltaForce;
dgFloat32 *m_diagDamp;
dgFloat32 *m_invDJMinvJt;
dgFloat32 *m_restitution;
dgFloat32 *m_penetration;
dgFloat32 *m_coordenateAccel;
dgFloat32 *m_penetrationStiffness;
dgFloat32 *m_lowerBoundFrictionCoefficent;
dgFloat32 *m_upperBoundFrictionCoefficent;
dgFloat32 **m_jointFeebackForce;
dgBodyInfo *m_bodyArray;
dgInt32 *m_normalForceIndex;
dgInt32 *m_accelIsMotor;
void SwapRows(dgInt32 i, dgInt32 j) const;
void SwapRowsSimd(dgInt32 i, dgInt32 j) const;
void CalculateReactionsForces(dgInt32 solverMode, dgFloat32 maxAccNorm) const;
void CalculateReactionsForcesSimd(dgInt32 solverMode, dgFloat32 maxAccNorm) const;
void ApplyExternalForcesAndAcceleration(dgFloat32 maxAccNorm) const;
void ApplyExternalForcesAndAccelerationSimd(dgFloat32 maxAccNorm) const;
void CalculateSimpleBodyReactionsForces(dgFloat32 maxAccNorm) const;
void CalculateSimpleBodyReactionsForcesSimd(dgFloat32 maxAccNorm) const;
dgFloat32 CalculateJointForces(dgInt32 joint, dgFloat32 *forceStep, dgFloat32 maxAccNorm) const;
dgFloat32 CalculateJointForcesSimd(dgInt32 joint, dgFloat32 *forceStep, dgFloat32 maxAccNorm) const;
void CalculateForcesSimulationMode(dgFloat32 maxAccNorm) const;
void CalculateForcesSimulationModeSimd(dgFloat32 maxAccNorm) const;
void CalculateForcesGameMode(dgInt32 itertions, dgFloat32 maxAccNorm) const;
void CalculateForcesGameModeSimd(dgInt32 itertions, dgFloat32 maxAccNorm) const;
void CalculateForcesGameModeParallel(dgInt32 itertions, dgFloat32 maxAccNorm, dgInt32 archModel) const;
void CalculateReactionsForcesParallel(dgInt32 solverMode, dgFloat32 maxAccNorm, dgInt32 archModel) const;
};
class dgWorldDynamicUpdate {
dgWorldDynamicUpdate();
void UpdateDynamics(dgWorld *const world, dgInt32 archMode, dgFloat32 timestep);
private:
// single core functions
void BuildIsland(dgQueue<dgBody *> &queue, dgInt32 jountCount, dgInt32 hasUnilateralJoints, dgInt32 isContinueCollisionIsland);
// dgBody* SpanningTree (dgBody* body, dgBody** const queuePool, dgInt32 queueSize, dgInt32 solveMode);
void SpanningTree(dgBody *const body);
void ReallocBodyMemory(dgInt32 count);
void ReallocJointsMemory(dgInt32 count);
void ReallocIslandMemory(dgInt32 count);
// multi-cores functions
void BuildJacobianMatrix(const dgIsland &island, dgInt32 threadIndex, dgFloat32 timestep);
void BuildJacobianMatrixSimd(const dgIsland &island, dgInt32 threadIndex, dgFloat32 timestep);
dgInt32 GetJacobialDerivatives(const dgIsland &island, dgInt32 threadIndex, bool bitMode, dgInt32 rowCount, dgFloat32 timestep);
void BuildJacobianMatrixParallel(const dgIsland &island, dgFloat32 timestep, dgInt32 archModel);
dgInt32 GetJacobialDerivativesParallel(const dgIsland &island, bool bitMode, dgInt32 rowCount, dgFloat32 timestep);
void ReallocIntenalForcesMemory(dgInt32 count, dgInt32 threadIndex);
void ReallocJacobiansMemory(dgInt32 count, dgInt32 threadIndex);
// void SortIslands ();
// dgInt32 CompareIslands (const dgIsland& A, const dgIsland& B) const;
void IntegrateArray(const dgBodyInfo *body, dgInt32 count, dgFloat32 accelTolerance, dgFloat32 timestep, dgInt32 threadIndex, bool update) const;
dgInt32 m_bodies;
dgInt32 m_joints;
dgInt32 m_islands;
dgInt32 m_markLru;
dgInt32 m_maxJointCount;
dgInt32 m_maxBodiesCount;
dgInt32 m_maxIslandCount;
dgIsland *m_islandArray;
dgBodyInfo *m_bodyArray;
dgJointInfo *m_constraintArray;
dgJacobianMemory m_solverMemory [DG_MAXIMUN_THREADS];
dgSolverWorlkerThreads m_workerThreads[DG_MAXIMUN_THREADS];
dgParallelSolverClear m_clearAccumulators[DG_MAXIMUN_THREADS];
dgParallelSolverBodyInertia m_parallelBodyInertiaMatrix[DG_MAXIMUN_THREADS];
dgParallelSolverUpdateVeloc m_parallelSolverUpdateVeloc[DG_MAXIMUN_THREADS];
dgParallelSolverUpdateForce m_parallelSolverUpdateForce[DG_MAXIMUN_THREADS];
dgParallelSolverCalculateForces m_parallelSolverCalculateForces[DG_MAXIMUN_THREADS];
dgParallelSolverInitInternalForces m_parallelInitIntenalForces[DG_MAXIMUN_THREADS];
dgParallelSolverBuildJacobianRows m_parallelSolverBuildJacobianRows[DG_MAXIMUN_THREADS];
dgParallelSolverJointAcceleration m_parallelSolverJointAcceleration[DG_MAXIMUN_THREADS];
dgParallelSolverInitFeedbackUpdate m_parallelSolverInitFeedbackUpdate[DG_MAXIMUN_THREADS];
dgParallelSolverBuildJacobianMatrix m_parallelSolverBuildJacobianMatrix[DG_MAXIMUN_THREADS];
dgBody *m_sentinelBody;
dgWorld *m_world;
friend class dgWorld;
friend class dgJacobianMemory;
friend class dgSolverWorlkerThreads;
};
#define DG_CHECK_ACTIVE(body) NEWTON_ASSERT (((body->m_invMass.m_w == dgFloat32 (0.0f)) && !body->m_active) || (body->m_invMass.m_w > dgFloat32 (0.0f)))
#endif
|