File: hplMatrix.h

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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

/*
 * Copyright (C) 2006-2010 - Frictional Games
 *
 * This file is part of HPL1 Engine.
 */

#ifndef HPL_MATRIX_H
#define HPL_MATRIX_H

#include "hpl1/engine/math/Vector3.h"

namespace hpl {

template<class T>
class cMatrix {
public:
	// The ways to reference the matrix
	// format is [row][col]
	union {
		T m[4][4];
		T v[16];
	};

	//////////////////////////////////////////
	// Constructors
	/////////////////////////////////////////

	inline cMatrix() {
	}

	//-----------------------------------------------------------------------

	inline cMatrix(T *pA) {
		FromVec(pA);
	}

	//-----------------------------------------------------------------------

	inline cMatrix(double *pA) {
		m[0][0] = (T)pA[0];
		m[0][1] = (T)pA[1];
		m[0][2] = (T)pA[2];
		m[0][3] = (T)pA[3];
		m[1][0] = (T)pA[4];
		m[1][1] = (T)pA[5];
		m[1][2] = (T)pA[6];
		m[1][3] = (T)pA[7];
		m[2][0] = (T)pA[8];
		m[2][1] = (T)pA[9];
		m[2][2] = (T)pA[10];
		m[2][3] = (T)pA[11];
		m[3][0] = (T)pA[12];
		m[3][1] = (T)pA[13];
		m[3][2] = (T)pA[14];
		m[3][3] = (T)pA[15];
	}

	//-----------------------------------------------------------------------

	inline constexpr cMatrix(
		T a00, T a01, T a02, T a03,
		T a10, T a11, T a12, T a13,
		T a20, T a21, T a22, T a23,
		T a30, T a31, T a32, T a33) : m{
										  {a00, a01, a02, a03},
										  {a10, a11, a12, a13},
										  {a20, a21, a22, a23},
										  {a30, a31, a32, a33}} {
	}

	static const cMatrix<T> Identity;
	static const cMatrix<T> Zero;

	//-----------------------------------------------------------------------

	inline bool operator==(const cMatrix<T> &aMtx) const {
		if (m[0][0] == aMtx.m[0][0] &&
			m[0][1] == aMtx.m[0][1] &&
			m[0][2] == aMtx.m[0][2] &&
			m[0][3] == aMtx.m[0][3] &&
			m[1][0] == aMtx.m[1][0] &&
			m[1][1] == aMtx.m[1][1] &&
			m[1][2] == aMtx.m[1][2] &&
			m[1][3] == aMtx.m[1][3] &&
			m[2][0] == aMtx.m[2][0] &&
			m[2][1] == aMtx.m[2][1] &&
			m[2][2] == aMtx.m[2][2] &&
			m[2][3] == aMtx.m[2][3] &&
			m[3][0] == aMtx.m[3][0] &&
			m[3][1] == aMtx.m[3][1] &&
			m[3][2] == aMtx.m[3][2] &&
			m[3][3] == aMtx.m[3][3]) {
			return true;
		}

		return false;
	}

	//-----------------------------------------------------------------------

	inline bool operator!=(const cMatrix<T> &aMtx) {
		return !(*this == aMtx);
	}

	//-----------------------------------------------------------------------

	inline void FromVec(const T *pA) {
		m[0][0] = pA[0];
		m[0][1] = pA[1];
		m[0][2] = pA[2];
		m[0][3] = pA[3];
		m[1][0] = pA[4];
		m[1][1] = pA[5];
		m[1][2] = pA[6];
		m[1][3] = pA[7];
		m[2][0] = pA[8];
		m[2][1] = pA[9];
		m[2][2] = pA[10];
		m[2][3] = pA[11];
		m[3][0] = pA[12];
		m[3][1] = pA[13];
		m[3][2] = pA[14];
		m[3][3] = pA[15];
	}

	//-----------------------------------------------------------------------

	inline void FromTranspose(const T *pA) {
		m[0][0] = pA[0];
		m[1][0] = pA[1];
		m[2][0] = pA[2];
		m[3][0] = pA[3];

		m[0][1] = pA[4];
		m[1][1] = pA[5];
		m[2][1] = pA[6];
		m[3][1] = pA[7];

		m[0][2] = pA[8];
		m[1][2] = pA[9];
		m[2][2] = pA[10];
		m[3][2] = pA[11];

		m[0][3] = pA[12];
		m[1][3] = pA[13];
		m[2][3] = pA[14];
		m[3][3] = pA[15];
	}

	//-----------------------------------------------------------------------

	inline cVector3<T> GetRight() const {
		/* @todo ??? */
		return cVector3<T>(m[0][0], m[0][1], m[0][2]);
	}

	inline void SetRight(const cVector3<T> &avVec) {
		m[0][0] = avVec.x;
		m[0][1] = avVec.y;
		m[0][2] = avVec.z;
	}

	//-----------------------------------------------------------------------

	inline cVector3<T> GetUp() const {
		/* @todo ??? */
		return cVector3<T>(m[1][0], m[1][1], m[1][2]);
	}

	inline void SetUp(const cVector3<T> &avVec) {
		m[1][0] = avVec.x;
		m[1][1] = avVec.y;
		m[1][2] = avVec.z;
	}

	//-----------------------------------------------------------------------

	inline cVector3<T> GetForward() const {
		/* @todo ??? */
		return cVector3<T>(m[2][0], m[2][1], m[2][2]);
	}

	inline void SetForward(const cVector3<T> &avVec) {
		m[2][0] = avVec.x;
		m[2][1] = avVec.y;
		m[2][2] = avVec.z;
	}

	//-----------------------------------------------------------------------

	inline cVector3<T> GetTranslation() const {
		/* @todo ??? */
		return cVector3<T>(m[0][3], m[1][3], m[2][3]);
	}

	inline void SetTranslation(const cVector3<T> &avTrans) {
		m[0][3] = avTrans.x;
		m[1][3] = avTrans.y;
		m[2][3] = avTrans.z;
	}

	//-----------------------------------------------------------------------

	inline cMatrix<T> GetRotation() const {
		return cMatrix<T>(m[0][0], m[0][1], m[0][2], 0,
						  m[1][0], m[1][1], m[1][2], 0,
						  m[2][0], m[2][1], m[2][2], 0,
						  0, 0, 0, 1);
	}

	//-----------------------------------------------------------------------

	inline cMatrix<T> GetTranspose() const {
		return cMatrix<T>(m[0][0], m[1][0], m[2][0], m[3][0],
						  m[0][1], m[1][1], m[2][1], m[3][1],
						  m[0][2], m[1][2], m[2][2], m[3][2],
						  m[0][3], m[1][3], m[2][3], m[3][3]);
	}

	//-----------------------------------------------------------------------

	tString ToString() {
		char buf[512];
		snprintf(buf, 512, "[%f : %f : %f : %f] [%f : %f : %f : %f] [%f : %f : %f : %f] [%f : %f : %f : %f]",
				 m[0][0], m[0][1], m[0][2], m[0][3],
				 m[1][0], m[1][1], m[1][2], m[1][3],
				 m[2][0], m[2][1], m[2][2], m[2][3],
				 m[3][0], m[3][1], m[3][2], m[3][3]);
		return buf;
	}

	tString ToFileString() {
		char buf[512];
		snprintf(buf, 512, "%g %g %g %g %g %g %g %g %g %g %g %g %g %g %g %g",
				 m[0][0], m[0][1], m[0][2], m[0][3],
				 m[1][0], m[1][1], m[1][2], m[1][3],
				 m[2][0], m[2][1], m[2][2], m[2][3],
				 m[3][0], m[3][1], m[3][2], m[3][3]);
		return buf;
	}
};

} // namespace hpl

#endif // HPL_MATRIX_H