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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_COLLIDE_DATA_H
#define HPL_COLLIDE_DATA_H
#include "hpl1/engine/math/MathTypes.h"
#include "hpl1/engine/system/SystemTypes.h"
namespace hpl {
class cCollidePoint {
public:
cVector3f mvPoint;
cVector3f mvNormal;
float mfDepth;
};
typedef Common::Array<cCollidePoint> tCollidePointVec;
typedef tCollidePointVec::iterator tCollidePointVecIt;
class cCollideData {
public:
tCollidePointVec mvContactPoints;
int mlNumOfPoints;
void SetMaxSize(int alSize) {
mvContactPoints.resize(alSize);
}
};
} // namespace hpl
#endif // HPL_COLLIDE_DATA_H
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