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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_COLLIDE_SHAPE_H
#define HPL_COLLIDE_SHAPE_H
#include "hpl1/engine/math/BoundingVolume.h"
#include "hpl1/engine/math/MathTypes.h"
namespace hpl {
enum eCollideShapeType {
eCollideShapeType_Null,
eCollideShapeType_Box,
eCollideShapeType_Sphere,
eCollideShapeType_Cylinder,
eCollideShapeType_Capsule,
eCollideShapeType_ConvexHull,
eCollideShapeType_Mesh,
eCollideShapeType_Compound,
eCollideShapeType_LastEnum
};
class iPhysicsWorld;
class iCollideShape {
public:
iCollideShape(iPhysicsWorld *apWorld) : mlUserCount(0), mpWorld(apWorld) {}
virtual ~iCollideShape() {}
virtual iCollideShape *GetSubShape(int alIdx) = 0;
virtual int GetSubShapeNum() = 0;
cVector3f GetSize() { return mvSize; }
float GetRadius() { return mvSize.x; }
float GetHeight() { return mvSize.y; }
float GetWidth() { return mvSize.x; }
float GetDepth() { return mvSize.z; }
const cMatrixf &GetOffset() { return m_mtxOffset; }
eCollideShapeType GetType() { return mType; }
void IncUserCount() { mlUserCount++; }
void DecUserCount() { mlUserCount--; }
bool HasUsers() { return mlUserCount > 0; }
int GetUserCount() { return mlUserCount; }
float GetVolume() { return mfVolume; }
cBoundingVolume &GetBoundingVolume() { return mBoundingVolume; }
protected:
cVector3f mvSize;
eCollideShapeType mType;
cMatrixf m_mtxOffset;
int mlUserCount;
iPhysicsWorld *mpWorld;
float mfVolume;
cBoundingVolume mBoundingVolume;
};
} // namespace hpl
#endif // HPL_COLLIDE_SHAPE_H
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