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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#include "hpl1/engine/physics/PhysicsJointHinge.h"
#include "hpl1/engine/game/Game.h"
#include "hpl1/engine/scene/Scene.h"
#include "hpl1/engine/scene/World3D.h"
#include "hpl1/engine/physics/PhysicsBody.h"
#include "hpl1/engine/physics/PhysicsWorld.h"
namespace hpl {
//////////////////////////////////////////////////////////////////////////
// SAVE OBJECT STUFF
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
kBeginSerialize(cSaveData_iPhysicsJointHinge, cSaveData_iPhysicsJoint)
kSerializeVar(mfMaxAngle, eSerializeType_Float32)
kSerializeVar(mfMinAngle, eSerializeType_Float32)
kEndSerialize()
//-----------------------------------------------------------------------
iSaveObject *cSaveData_iPhysicsJointHinge::CreateSaveObject(cSaveObjectHandler *apSaveObjectHandler, cGame *apGame) {
iPhysicsWorld *apWorld = apGame->GetScene()->GetWorld3D()->GetPhysicsWorld();
cMatrixf mtxChildTemp, mtxParentTemp;
iPhysicsBody *pChildBody = static_cast<iPhysicsBody *>(apSaveObjectHandler->Get(mlChildBodyId));
if (pChildBody == NULL)
return NULL;
iPhysicsBody *pParentBody = NULL;
if (mlParentBodyId > 0)
pParentBody = static_cast<iPhysicsBody *>(apSaveObjectHandler->Get(mlParentBodyId));
mtxChildTemp = pChildBody->GetLocalMatrix();
if (pParentBody)
mtxParentTemp = pParentBody->GetLocalMatrix();
pChildBody->SetMatrix(m_mtxChildBodySetup);
if (pParentBody)
pParentBody->SetMatrix(m_mtxParentBodySetup);
iPhysicsJointHinge *pJoint = apWorld->CreateJointHinge(msName, mvStartPivotPoint, mvPinDir, pParentBody, pChildBody);
pChildBody->SetMatrix(mtxChildTemp);
if (pParentBody)
pParentBody->SetMatrix(mtxParentTemp);
return pJoint;
}
//-----------------------------------------------------------------------
int cSaveData_iPhysicsJointHinge::GetSaveCreatePrio() {
return 1;
}
//-----------------------------------------------------------------------
iSaveData *iPhysicsJointHinge::CreateSaveData() {
return hplNew(cSaveData_iPhysicsJointHinge, ());
}
//-----------------------------------------------------------------------
void iPhysicsJointHinge::SaveToSaveData(iSaveData *apSaveData) {
kSaveData_SaveToBegin(iPhysicsJointHinge);
kSaveData_SaveTo(mfMaxAngle);
kSaveData_SaveTo(mfMinAngle);
}
//-----------------------------------------------------------------------
void iPhysicsJointHinge::LoadFromSaveData(iSaveData *apSaveData) {
kSaveData_LoadFromBegin(iPhysicsJointHinge);
kSaveData_LoadFrom(mfMaxAngle);
kSaveData_LoadFrom(mfMinAngle);
}
//-----------------------------------------------------------------------
void iPhysicsJointHinge::SaveDataSetup(cSaveObjectHandler *apSaveObjectHandler, cGame *apGame) {
kSaveData_SetupBegin(iPhysicsJointHinge);
}
//-----------------------------------------------------------------------
} // namespace hpl
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