1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_PHYSICS_JOINT_SLIDER_H
#define HPL_PHYSICS_JOINT_SLIDER_H
#include "hpl1/engine/physics/PhysicsJoint.h"
namespace hpl {
//-----------------------------------
kSaveData_ChildClass(iPhysicsJoint, iPhysicsJointSlider) {
kSaveData_ClassInit(iPhysicsJointSlider) public : float mfMaxDistance;
float mfMinDistance;
cVector3f mvPin;
virtual iSaveObject *CreateSaveObject(cSaveObjectHandler * apSaveObjectHandler, cGame * apGame);
virtual int GetSaveCreatePrio();
};
//-----------------------------------
class iPhysicsJointSlider : public iPhysicsJoint {
typedef iPhysicsJoint super;
public:
iPhysicsJointSlider(const tString &asName, iPhysicsBody *apParentBody, iPhysicsBody *apChildBody,
iPhysicsWorld *apWorld, const cVector3f &avPivotPoint)
: iPhysicsJoint(asName, apParentBody, apChildBody, apWorld, avPivotPoint) {}
virtual ~iPhysicsJointSlider() {}
/**
* Set the maximum distance the bodies can be from each other, relative to the start dist between them
* This is true if pin points towards the child.
* In other words, distance increases as the distance between start pivot and current pivot
* increases in the opposite direction of the pin.
*/
virtual void SetMaxDistance(float afX) = 0;
/**
* Set the minimum distance the bodies can be from each other, relative to the start dist between them
* This is true if pin points towards the child.
*/
virtual void SetMinDistance(float afX) = 0;
virtual float GetMaxDistance() = 0;
virtual float GetMinDistance() = 0;
ePhysicsJointType GetType() { return ePhysicsJointType_Slider; }
// SaveObject implementation
virtual iSaveData *CreateSaveData();
virtual void SaveToSaveData(iSaveData *apSaveData);
virtual void LoadFromSaveData(iSaveData *apSaveData);
virtual void SaveDataSetup(cSaveObjectHandler *apSaveObjectHandler, cGame *apGame);
protected:
float mfMaxDistance;
float mfMinDistance;
cVector3f mvPin;
};
} // namespace hpl
#endif // HPL_PHYSICS_JOINT_SLIDER_H
|