File: PhysicsMaterial.h

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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

/*
 * Copyright (C) 2006-2010 - Frictional Games
 *
 * This file is part of HPL1 Engine.
 */

#ifndef HPL_PHYSICS_MATERIAL_H
#define HPL_PHYSICS_MATERIAL_H

#include "hpl1/engine/math/MathTypes.h"

namespace hpl {

class iPhysicsWorld;
class cSurfaceData;

//----------------------------------------------------

//! Enum the different combination modes
//! This decides how two material properties are combined when colliding.
//! If the two differ the enum with the highest num.
enum ePhysicsMaterialCombMode {
	//! result = (value1 + value2)/2
	ePhysicsMaterialCombMode_Average = 0,
	//! result = min(value1, value2)
	ePhysicsMaterialCombMode_Min = 1,
	//! result = value1 * value2
	ePhysicsMaterialCombMode_Multiply = 2,
	//! result = max(value1, value2)
	ePhysicsMaterialCombMode_Max = 3,
	//! Internal.
	ePhysicsMaterialCombMode_LastEnum
};

//----------------------------------------------------

class cPhysicsContactData {
public:
	cPhysicsContactData() {
		mfMaxContactNormalSpeed = 0;
		mfMaxContactTangentSpeed = 0;
		mvContactNormal = cVector3f(0, 0, 0);
		mvContactPosition = cVector3f(0, 0, 0);
		mvForce = cVector3f(0, 0, 0);
	}

	float mfMaxContactNormalSpeed;
	float mfMaxContactTangentSpeed;
	cVector3f mvContactNormal;
	cVector3f mvContactPosition;
	cVector3f mvForce;
};

//----------------------------------------------------

class iPhysicsMaterial {
public:
	iPhysicsMaterial(const tString &asName, iPhysicsWorld *apWorld)
		: msName(asName), mpWorld(apWorld), mpSurfaceData(NULL),
		  mbPreloaded(false) {}
	virtual ~iPhysicsMaterial() {}

	const tString &GetName() const { return msName; }

	virtual void SetElasticity(float afElasticity) = 0;
	virtual float GetElasticity() const = 0;
	virtual void SetStaticFriction(float afElasticity) = 0;
	virtual float GetStaticFriction() const = 0;
	virtual void SetKineticFriction(float afElasticity) = 0;
	virtual float GetKineticFriction() const = 0;

	virtual void SetFrictionCombMode(ePhysicsMaterialCombMode aMode) = 0;
	virtual ePhysicsMaterialCombMode GetFrictionCombMode() const = 0;
	virtual void SetElasticityCombMode(ePhysicsMaterialCombMode aMode) = 0;
	virtual ePhysicsMaterialCombMode GetElasticityCombMode() const = 0;

	void SetSurfaceData(cSurfaceData *apData) { mpSurfaceData = apData; }
	cSurfaceData *GetSurfaceData() { return mpSurfaceData; }

	void SetPreloaded(bool abX) { mbPreloaded = abX; }
	bool IsPreloaded() { return mbPreloaded; }

protected:
	iPhysicsWorld *mpWorld;
	tString msName;

	bool mbPreloaded;

	cSurfaceData *mpSurfaceData;
};

} // namespace hpl

#endif // HPL_PHYSICS_MATERIAL_H