File: SurfaceData.h

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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

/*
 * Copyright (C) 2006-2010 - Frictional Games
 *
 * This file is part of HPL1 Engine.
 */

#ifndef HPL_SURFACE_DATA_H
#define HPL_SURFACE_DATA_H

#include "hpl1/engine/math/MathTypes.h"
#include "hpl1/engine/physics/PhysicsMaterial.h"

namespace hpl {

#define eRollAxisFlag_X 1
#define eRollAxisFlag_Y 2
#define eRollAxisFlag_Z 4

class cPhysics;
class iPhysicsWorld;
class iPhysicsBody;
class cResources;

//----------------------------------------

class cSurfaceImpactData {
	friend class cSurfaceData;

public:
	float GetMinSpeed() { return mfMinSpeed; }

	const tString &GetSoundName() { return msSoundName; }
	void SetSoundName(const tString &asName) { msSoundName = asName; }

	const tString &GetPSName() { return msPSName; }
	void SetPSName(const tString &asName) { msPSName = asName; }

	int GetPSPrio() { return mlPSPrio; }
	void SetPSPrio(int alPrio) { mlPSPrio = alPrio; }

private:
	float mfMinSpeed;
	tString msSoundName;
	tString msPSName;
	int mlPSPrio;
};

typedef Common::Array<cSurfaceImpactData *> tSurfaceImpactDataVec;
typedef tSurfaceImpactDataVec::iterator tSurfaceImpactDataVecIt;

//----------------------------------------

class cSurfaceData {
public:
	cSurfaceData(const tString &asName, cPhysics *apPhysics, cResources *apResources);
	~cSurfaceData();

	const tString &GetName() const { return msName; }

	void OnImpact(float afSpeed, const cVector3f &avPos, int alContacts, iPhysicsBody *apBody);
	void OnSlide(float afSpeed, const cVector3f &avPos, int alContacts, iPhysicsBody *apBody,
				 iPhysicsBody *apSlideAgainstBody);
	void CreateImpactEffect(float afSpeed, const cVector3f &avPos, int alContacts,
							cSurfaceData *apSecondSurface);

	void UpdateRollEffect(iPhysicsBody *apBody);

	void SetElasticity(float afElasticity);
	float GetElasticity() const;
	void SetStaticFriction(float afElasticity);
	float GetStaticFriction() const;
	void SetKineticFriction(float afElasticity);
	float GetKineticFriction() const;

	void SetPriority(int alPriority);
	int GetPriority() const;

	void SetFrictionCombMode(ePhysicsMaterialCombMode aMode);
	ePhysicsMaterialCombMode GetFrictionCombMode() const;
	void SetElasticityCombMode(ePhysicsMaterialCombMode aMode);
	ePhysicsMaterialCombMode GetElasticityCombMode() const;

	const tString &GetStepType() { return msStepType; }
	void GetStepType(const tString &asX) { msStepType = asX; }

	void SetMinScrapeSpeed(float afX) { mfMinScrapeSpeed = afX; }
	void SetMinScrapeFreq(float afX) { mfMinScrapeFreq = afX; }
	void SetMinScrapeFreqSpeed(float afX) { mfMinScrapeFreqSpeed = afX; }
	void SetMaxScrapeFreq(float afX) { mfMaxScrapeFreq = afX; }
	void SetMaxScrapeFreqSpeed(float afX) { mfMaxScrapeFreqSpeed = afX; }
	void SetMiddleScrapeSpeed(float afX) { mfMiddleScrapeSpeed = afX; }
	void SetMinScrapeContacts(int alX) { mlMinScrapeContacts = alX; }
	void SetScrapeSoundName(const tString &asName) { msScrapeSoundName = asName; }

	void SetMinRollSpeed(float afX) { mfMinRollSpeed = afX; }
	void SetMinRollFreq(float afX) { mfMinRollFreq = afX; }
	void SetMinRollVolume(float afX) { mfMinRollVolume = afX; }
	void SetMinRollFreqSpeed(float afX) { mfMinRollFreqSpeed = afX; }
	void SetMaxRollFreq(float afX) { mfMaxRollFreq = afX; }
	void SetMaxRollVolume(float afX) { mfMaxRollVolume = afX; }
	void SetMaxRollFreqSpeed(float afX) { mfMaxRollFreqSpeed = afX; }
	void SetMiddleRollSpeed(float afX) { mfMiddleRollSpeed = afX; }
	void SetRollSoundName(const tString &asName) { msRollSoundName = asName; }
	void SetRollAxisFlags(tFlag aAxisFlags) { mRollAxisFlags = aAxisFlags; }

	void PreloadData();

	iPhysicsMaterial *ToMaterial(iPhysicsWorld *apWorld);

	/**
	 * This must be added with the largest speed first.
	 **/
	cSurfaceImpactData *CreateImpactData(float afMinSpeed);
	cSurfaceImpactData *GetImpactData(int alIdx);
	int GetImpactDataNum();
	/**
	 * Gets the the appropriate impact data depending on speed. It gets the data with highest speed not higher than afSpeed
	 * \param afSpeed The speed value.
	 * \return
	 */
	cSurfaceImpactData *GetImpactDataFromSpeed(float afSpeed);

	/**
	 * This must be added with the largest speed first.
	 **/
	cSurfaceImpactData *CreateHitData(float afMinSpeed);
	cSurfaceImpactData *GetHitData(int alIdx);
	int GetHitDataNum();
	/**
	 * Gets the the appropriate hit data depending on speed. It gets the data with highest speed not higher than afSpeed
	 * \param afSpeed The speed value.
	 * \return
	 */
	cSurfaceImpactData *GetHitDataFromSpeed(float afSpeed);

protected:
	cResources *mpResources;
	cPhysics *mpPhysics;
	tString msName;

	// Properties
	ePhysicsMaterialCombMode mFrictionMode;
	ePhysicsMaterialCombMode mElasticityMode;

	float mfElasticity;
	float mfStaticFriction;
	float mfKineticFriction;

	int mlPriority;

	float mfMinScrapeSpeed;
	float mfMinScrapeFreq;
	float mfMinScrapeFreqSpeed;
	float mfMaxScrapeFreq;
	float mfMaxScrapeFreqSpeed;
	float mfMiddleScrapeSpeed;
	int mlMinScrapeContacts;
	tString msScrapeSoundName;

	float mfMinRollSpeed;
	float mfMinRollFreq;
	float mfMinRollVolume;
	float mfMinRollFreqSpeed;
	float mfMaxRollFreq;
	float mfMaxRollVolume;
	float mfMaxRollFreqSpeed;
	float mfMiddleRollSpeed;
	int mlMinRollContacts;
	tString msRollSoundName;
	tFlag mRollAxisFlags;

	tString msStepType;

	tSurfaceImpactDataVec mvImpactData;

	tSurfaceImpactDataVec mvHitData;
};

} // namespace hpl

#endif // HPL_SURFACE_DATA_H