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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_ENTITY_LOADER_OBJECT_H
#define HPL_ENTITY_LOADER_OBJECT_H
#include "hpl1/engine/graphics/GraphicsTypes.h"
#include "hpl1/engine/math/MathTypes.h"
#include "hpl1/engine/system/SystemTypes.h"
#include "hpl1/engine/resources/Resources.h"
class TiXmlElement;
namespace hpl {
class iPhysicsBody;
class iPhysicsJoint;
class iPhysicsWorld;
class cMesh;
class cMeshEntity;
class cParticleSystem3D;
class cBillboard;
class cBeam;
class cSoundEntity;
class iLight3D;
class cEntityLoader_Object : public iEntity3DLoader {
public:
cEntityLoader_Object(const tString &asName) : iEntity3DLoader(asName) {}
virtual ~cEntityLoader_Object() {}
iEntity3D *Load(const tString &asName, TiXmlElement *apRootElem, const cMatrixf &a_mtxTransform,
cWorld3D *apWorld, const tString &asFileName, bool abLoadReferences);
protected:
virtual void BeforeLoad(TiXmlElement *apRootElem, const cMatrixf &a_mtxTransform, cWorld3D *apWorld){};
virtual void AfterLoad(TiXmlElement *apRootElem, const cMatrixf &a_mtxTransform, cWorld3D *apWorld){};
void SetBodyProperties(iPhysicsBody *apBody, TiXmlElement *apPhysicsElem);
void SetJointProperties(iPhysicsJoint *apJoint, TiXmlElement *apJointElem, cWorld3D *apWorld);
void LoadController(iPhysicsJoint *apJoint, iPhysicsWorld *apPhysicsWorld, TiXmlElement *apElem);
eAnimationEventType GetAnimationEventType(const char *apString);
tString msSubType;
tString msName;
tString msFileName;
Common::Array<iPhysicsBody *> mvBodies;
Common::Array<iPhysicsJoint *> mvJoints;
Common::Array<iLight3D *> mvLights;
Common::Array<cParticleSystem3D *> mvParticleSystems;
Common::Array<cBillboard *> mvBillboards;
Common::Array<cBeam *> mvBeams;
Common::Array<cSoundEntity *> mvSoundEntities;
cMeshEntity *mpEntity;
cMesh *mpMesh;
};
} // namespace hpl
#endif // HPL_ENTITY_LOADER_OBJECT_H
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