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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_MATERIAL_MANAGER_H
#define HPL_MATERIAL_MANAGER_H
#include "hpl1/engine/graphics/Material.h"
#include "hpl1/engine/graphics/Texture.h"
#include "hpl1/engine/resources/ResourceManager.h"
namespace hpl {
class cGraphics;
class cResources;
class iMaterial;
class cMaterialManager : public iResourceManager {
public:
cMaterialManager(cGraphics *apGraphics, cResources *apResources);
~cMaterialManager();
iResourceBase *Create(const tString &asName);
iMaterial *CreateMaterial(const tString &asName);
void Update(float afTimeStep);
void Destroy(iResourceBase *apResource);
void Unload(iResourceBase *apResource);
void SetTextureSizeLevel(unsigned int alLevel) { mlTextureSizeLevel = alLevel; }
int GetTextureSizeLevel() { return mlTextureSizeLevel; }
void SetTextureFilter(eTextureFilter aFilter);
eTextureFilter GetTextureFilter() { return mTextureFilter; }
void SetTextureAnisotropy(float afX);
float GetTextureAnisotropy() { return mfTextureAnisotropy; }
tString GetPhysicsMaterialName(const tString &asName);
private:
iMaterial *LoadFromFile(const tString &asName, const tString &asPath);
eTextureTarget GetTarget(const tString &asType);
tString GetTextureString(eMaterialTexture aType);
eTextureWrap GetWrap(const tString &asType);
eTextureAnimMode GetAnimMode(const tString &asType);
unsigned int mlTextureSizeLevel;
eTextureFilter mTextureFilter;
float mfTextureAnisotropy;
tStringList mlstFileFormats;
tStringVec mvCubeSideSuffixes;
cGraphics *mpGraphics;
cResources *mpResources;
int mlIdCounter;
};
} // namespace hpl
#endif // HPL_MATERIAL_MANAGER_H
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