File: MeshLoader.h

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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

/*
 * Copyright (C) 2006-2010 - Frictional Games
 *
 * This file is part of HPL1 Engine.
 */

#ifndef HPL_MESH_LOADER_H
#define HPL_MESH_LOADER_H

#include "hpl1/engine/graphics/GraphicsTypes.h"
#include "hpl1/engine/math/MathTypes.h"
#include "hpl1/engine/system/SystemTypes.h"

namespace hpl {

typedef tFlag tWorldLoadFlag;

#define eWorldLoadFlag_NoLights (0x00000001)
#define eWorldLoadFlag_NoEntities (0x00000002)
#define eWorldLoadFlag_NoGameEntities (0x00000004)

typedef tFlag tMeshLoadFlag;

#define eMeshLoadFlag_NoGeometry (0x00000001)

class cMesh;

class cResources;
class cMaterialManager;
class cMeshManager;
class cAnimationManager;
class cMeshLoaderHandler;
class iLowLevelGraphics;
class cWorld3D;
class cScene;
class cAnimation;
class cSystem;

class iMeshLoader {
	friend class cMeshLoaderHandler;

public:
	iMeshLoader(iLowLevelGraphics *apLowLevelGraphics)
		: mpLowLevelGraphics(apLowLevelGraphics) {}
	virtual ~iMeshLoader() = default;

	virtual cMesh *LoadMesh(const tString &asFile, tMeshLoadFlag aFlags) = 0;
	virtual bool SaveMesh(cMesh *apMesh, const tString &asFile) = 0;

	virtual cWorld3D *LoadWorld(const tString &asFile, cScene *apScene, tWorldLoadFlag aFlags) = 0;

	virtual cAnimation *LoadAnimation(const tString &asFile) = 0;

	virtual bool IsSupported(const tString asFileType) = 0;

	virtual void AddSupportedTypes(tStringVec *avFileTypes) = 0;

	static void SetRestricStaticLightToSector(bool abX) { mbRestricStaticLightToSector = abX; }
	static void SetUseFastMaterial(bool abX) { mbUseFastMaterial = abX; }

protected:
	cMaterialManager *mpMaterialManager;
	cMeshManager *mpMeshManager;
	cAnimationManager *mpAnimationManager;
	iLowLevelGraphics *mpLowLevelGraphics;
	cSystem *mpSystem;

	static bool mbRestricStaticLightToSector;
	static bool mbUseFastMaterial;
};

} // namespace hpl

#endif // HPL_MESH_LOADER_H