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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_RESOURCE_IMAGE_H
#define HPL_RESOURCE_IMAGE_H
#include "hpl1/engine/resources/ResourceBase.h"
#include "common/array.h"
#include "hpl1/engine/graphics/GraphicsTypes.h"
#include "hpl1/engine/math/MathTypes.h"
namespace hpl {
class cFrameTexture;
class cFrameBitmap;
class iTexture;
class cResourceImage : public iResourceBase {
friend class cImageManager;
public:
cResourceImage(tString asName, cFrameTexture *apFrameTex,
cFrameBitmap *apFrameBmp,
cRect2l aRect,
cVector2l avSrcSize, int alHandle);
bool reload();
void unload();
void destroy();
// Image specific
int GetHeight() const { return mRect.h; }
int GetWidth() const { return mRect.w; }
cVector2l GetSize() const { return cVector2l(mRect.w, mRect.h); }
cVector2l GetPosition() const { return cVector2l(mRect.x, mRect.y); }
int GetSourceWidth() const { return mvSourceSize.x; }
int GetSourceHeight() const { return mvSourceSize.y; }
iTexture *GetTexture() const;
cFrameTexture *GetFrameTexture() const { return mpFrameTexture; }
cFrameBitmap *GetFrameBitmap() const { return mpFrameBitmap; }
tVertexVec GetVertexVecCopy(const cVector2f &avPos, const cVector2f &avSize);
const tVertexVec &GetVertexVec() { return mvVtx; }
private:
~cResourceImage();
cFrameTexture *mpFrameTexture;
cFrameBitmap *mpFrameBitmap;
cVector2l mvSourceSize;
cRect2l mRect;
tVertexVec mvVtx;
int mlHandle;
};
typedef Common::Array<cResourceImage *> tResourceImageVec;
typedef tResourceImageVec::iterator tResourceImageVecIt;
} // namespace hpl
#endif // HPL_RESOURCE_IMAGE_H
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