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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_RESOURCES_H
#define HPL_RESOURCES_H
#include "hpl1/engine/system/SystemTypes.h"
#include "common/stablemap.h"
#include "hpl1/engine/graphics/GPUProgram.h"
#include "hpl1/engine/game/Updateable.h"
class TiXmlElement;
namespace hpl {
class cImageEntity;
class LowLevelResources;
class iLowLevelGraphics;
class LowLevelSystem;
class cSystem;
class iResourceManager;
class cFileSearcher;
class cImageManager;
class cGpuProgramManager;
class cTileSetManager;
class cImageEntityManager;
class cParticleManager;
class cSoundManager;
class cFontManager;
class cScriptManager;
class cTextureManager;
class cMaterialManager;
class cSoundEntityManager;
class cAnimationManager;
class cMeshManager;
class cVideoManager;
class cConfigFile;
class cArea2D;
class cSound;
class cMeshLoaderHandler;
class cScene;
class cGraphics;
class iRenderable;
class cWorld3D;
class iEntity3D;
class cLanguageFile;
class cGui;
//-------------------------------------------------------
class iEntity2DLoader {
public:
iEntity2DLoader(const tString &asName) : msName(asName) {}
virtual ~iEntity2DLoader() {}
const tString &GetName() { return msName; }
virtual void Load(cImageEntity *apImageEntity) = 0;
protected:
tString msName;
};
typedef Common::StableMap<tString, iEntity2DLoader *> tEntity2DLoaderMap;
typedef tEntity2DLoaderMap::iterator tEntity2DLoaderMapIt;
//-------------------------------------------------------
class iArea2DLoader {
public:
iArea2DLoader(const tString &asName) : msName(asName) {}
virtual ~iArea2DLoader() {}
const tString &GetName() { return msName; }
virtual void Load(cArea2D *apArea) = 0;
protected:
tString msName;
};
typedef Common::StableMap<tString, iArea2DLoader *> tArea2DLoaderMap;
typedef tArea2DLoaderMap::iterator tArea2DLoaderMapIt;
//-------------------------------------------------------
class iEntity3DLoader {
public:
iEntity3DLoader(const tString &asName) : msName(asName) {}
virtual ~iEntity3DLoader() {}
const tString &GetName() { return msName; }
virtual iEntity3D *Load(const tString &asName, TiXmlElement *apRootElem, const cMatrixf &a_mtxTransform,
cWorld3D *apWorld, const tString &asFileName, bool abLoadReferences) = 0;
protected:
tString msName;
};
typedef Common::StableMap<tString, iEntity3DLoader *> tEntity3DLoaderMap;
typedef tEntity3DLoaderMap::iterator tEntity3DLoaderMapIt;
//-------------------------------------------------------
class iArea3DLoader {
public:
iArea3DLoader(const tString &asName) : msName(asName) {}
virtual ~iArea3DLoader() {}
const tString &GetName() { return msName; }
virtual iEntity3D *Load(const tString &asName, const cVector3f &avSize, const cMatrixf &a_mtxTransform, cWorld3D *apWorld) = 0;
protected:
tString msName;
};
typedef Common::StableMap<tString, iArea3DLoader *> tArea3DLoaderMap;
typedef tArea3DLoaderMap::iterator tArea3DLoaderMapIt;
//-------------------------------------------------------
// Should this be made a map so you can do
// GetManager(tString) when getting a manager?
// This way you would be able to add your own resource types
// easily.
typedef Common::List<iResourceManager *> tResourceManagerList;
typedef tResourceManagerList::iterator tResourceManagerListIt;
//-------------------------------------------------------
class cResources : public iUpdateable {
public:
cResources(LowLevelResources *apLowLevelResources, iLowLevelGraphics *apLowLevelGraphics);
virtual ~cResources();
void Init(cGraphics *apGraphics, cSystem *apSystem, cSound *apSound, cScene *apScene, cGui *apGui);
void Update(float afTimeStep);
LowLevelResources *GetLowLevel();
cFileSearcher *GetFileSearcher();
bool AddResourceDir(const tString &asDir, const tString &asMask = "*.*");
void ClearResourceDirs();
bool SetLanguageFile(const tString &asFile);
const tWString &Translate(const tString &asCat, const tString &asName);
void AddEntity2DLoader(iEntity2DLoader *apLoader);
iEntity2DLoader *GetEntity2DLoader(const tString &asName);
void AddEntity3DLoader(iEntity3DLoader *apLoader, bool abSetAsDefault = false);
iEntity3DLoader *GetEntity3DLoader(const tString &asName);
void AddArea3DLoader(iArea3DLoader *apLoader, bool abSetAsDefault = false);
iArea3DLoader *GetArea3DLoader(const tString &asName);
void AddArea2DLoader(iArea2DLoader *apLoader);
iArea2DLoader *GetArea2DLoader(const tString &asName);
bool LoadResourceDirsFile(const tString &asFile);
cImageManager *GetImageManager() { return mpImageManager; }
cGpuProgramManager *GetGpuProgramManager() { return mpGpuProgramManager; }
cTileSetManager *GetTileSetManager() { return mpTileSetManager; }
cImageEntityManager *GetImageEntityManager() { return mpImageEntityManager; }
cParticleManager *GetParticleManager() { return mpParticleManager; }
cSoundManager *GetSoundManager() { return mpSoundManager; }
cFontManager *GetFontManager() { return mpFontManager; }
cScriptManager *GetScriptManager() { return mpScriptManager; }
cTextureManager *GetTextureManager() { return mpTextureManager; }
cMaterialManager *GetMaterialManager() { return mpMaterialManager; }
cMeshManager *GetMeshManager() { return mpMeshManager; }
cMeshLoaderHandler *GetMeshLoaderHandler() { return mpMeshLoaderHandler; }
cSoundEntityManager *GetSoundEntityManager() { return mpSoundEntityManager; }
cAnimationManager *GetAnimationManager() { return mpAnimationManager; }
cVideoManager *GetVideoManager() { return mpVideoManager; }
LowLevelSystem *GetLowLevelSystem() { return mpLowLevelSystem; }
private:
LowLevelResources *mpLowLevelResources;
iLowLevelGraphics *mpLowLevelGraphics;
LowLevelSystem *mpLowLevelSystem;
cFileSearcher *mpFileSearcher;
tResourceManagerList mlstManagers;
cImageManager *mpImageManager;
cGpuProgramManager *mpGpuProgramManager;
cTileSetManager *mpTileSetManager;
cImageEntityManager *mpImageEntityManager;
cParticleManager *mpParticleManager;
cSoundManager *mpSoundManager;
cFontManager *mpFontManager;
cScriptManager *mpScriptManager;
cTextureManager *mpTextureManager;
cMaterialManager *mpMaterialManager;
cSoundEntityManager *mpSoundEntityManager;
cAnimationManager *mpAnimationManager;
cVideoManager *mpVideoManager;
cLanguageFile *mpLanguageFile;
cMeshManager *mpMeshManager;
cMeshLoaderHandler *mpMeshLoaderHandler;
tEntity2DLoaderMap m_mMapEntity2DLoaders;
tArea2DLoaderMap m_mMapArea2DLoaders;
tEntity3DLoaderMap m_mEntity3DLoaders;
iEntity3DLoader *mpDefaultEntity3DLoader;
tArea3DLoaderMap m_mArea3DLoaders;
iArea3DLoader *mpDefaultArea3DLoader;
tWString mwsEmptyString;
};
} // namespace hpl
#endif // HPL_RESOURCES_H
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