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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#include "hpl1/engine/resources/ScriptManager.h"
#include "hpl1/engine/resources/Resources.h"
#include "hpl1/engine/system/Script.h"
#include "hpl1/engine/system/String.h"
#include "hpl1/engine/system/System.h"
#include "hpl1/engine/system/low_level_system.h"
namespace hpl {
//////////////////////////////////////////////////////////////////////////
// CONSTRUCTORS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cScriptManager::cScriptManager(cSystem *apSystem, cResources *apResources)
: iResourceManager(apResources->GetFileSearcher(), apResources->GetLowLevel(),
apResources->GetLowLevelSystem()) {
mpSystem = apSystem;
mpResources = apResources;
}
cScriptManager::~cScriptManager() {
DestroyAll();
Log(" Done with scripts\n");
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PUBLIC METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
iScript *cScriptManager::CreateScript(const tString &asName) {
tString sPath;
iScript *pScript;
tString asNewName;
BeginLoad(asName);
asNewName = cString::SetFileExt(asName, "hps");
pScript = static_cast<iScript *>(this->FindLoadedResource(asNewName, sPath));
if (pScript == NULL && sPath != "") {
pScript = mpSystem->GetLowLevel()->createScript(asNewName);
if (pScript->CreateFromFile(sPath) == false) {
hplDelete(pScript);
EndLoad();
return NULL;
}
AddResource(pScript);
}
if (pScript)
pScript->IncUserCount();
else
Error("Couldn't create script '%s'\n", asNewName.c_str());
EndLoad();
return pScript;
}
//-----------------------------------------------------------------------
iResourceBase *cScriptManager::Create(const tString &asName) {
return CreateScript(asName);
}
//-----------------------------------------------------------------------
void cScriptManager::Unload(iResourceBase *apResource) {
}
//-----------------------------------------------------------------------
void cScriptManager::Destroy(iResourceBase *apResource) {
apResource->DecUserCount();
if (apResource->HasUsers() == false) {
RemoveResource(apResource);
hplDelete(apResource);
}
}
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PRIVATE METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
} // namespace hpl
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