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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_LOWLEVELRESOURCES_H
#define HPL_LOWLEVELRESOURCES_H
#include "hpl1/engine/system/SystemTypes.h"
namespace hpl {
class Bitmap2D;
class cMeshLoaderHandler;
class cVideoManager;
class iLowLevelGraphics;
class LowLevelResources {
public:
LowLevelResources(iLowLevelGraphics *lowLevelGraphics) : _lowLevelGraphics(lowLevelGraphics) {
}
// Returns a list of files in a directory matching a pattern
void findFilesInDir(tStringList &fileList, tString dir, tString pattern);
void getSupportedImageFormats(tStringList &formats);
Bitmap2D *loadBitmap2D(const tString &filepath);
void addMeshLoaders(cMeshLoaderHandler *ml);
void addVideoLoaders(cVideoManager *vm);
private:
iLowLevelGraphics *_lowLevelGraphics;
};
} // namespace hpl
#endif // HPL_LOWLEVELRESOURCES_H
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