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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_SOUND_CHANNEL_H
#define HPL_SOUND_CHANNEL_H
#include "common/list.h"
#include "hpl1/engine/math/MathTypes.h"
namespace hpl {
class iSoundData;
class cSoundManager;
class iSoundChannelCallback {
public:
virtual ~iSoundChannelCallback() = default;
virtual void OnPriorityRelease() = 0;
};
//--------------------------------------------
class iSoundChannel {
public:
iSoundChannel(iSoundData *apData, cSoundManager *apSoundManger) : mpData(apData) {
mbLooping = false;
mbPaused = true;
mbPositionRelative = false;
mfSpeed = 1;
mfVolume = 1;
mfMaxDistance = 0;
mfMinDistance = 0;
mpSoundManger = apSoundManger;
mvVelocity = cVector3f(0, 0, 0);
mvPosition = cVector3f(0, 0, 0);
mvRelPosition = cVector3f(0, 0, 0);
mbBlockable = false;
mfBlockVolumeMul = 1;
mbAffectedByEnv = false;
mlPriorityModifier = 0;
mbStopUsed = false;
mpCallback = NULL;
mlId = 0;
}
virtual ~iSoundChannel() {}
virtual void Play() = 0;
virtual void Stop() = 0;
virtual void SetPaused(bool abX) = 0;
virtual void SetSpeed(float afSpeed) = 0;
virtual void SetVolume(float afVolume) = 0;
virtual void SetLooping(bool abLoop) = 0;
virtual void SetPan(float afPan) = 0;
virtual void Set3D(bool ab3D) = 0;
virtual void SetPriority(int alX) = 0;
virtual int GetPriority() = 0;
void SetPriorityModifier(int alX) {
mlPriorityModifier = alX;
SetPriority(GetPriority());
}
int GetPriorityModifier() { return mlPriorityModifier; }
virtual void SetPositionRelative(bool abRelative) = 0;
virtual void SetPosition(const cVector3f &avPos) = 0;
void SetRelPosition(const cVector3f &avPos) { mvRelPosition = avPos; }
virtual void SetVelocity(const cVector3f &avVel) = 0;
virtual void SetMinDistance(float fMin) = 0;
virtual void SetMaxDistance(float fMax) = 0;
virtual bool IsPlaying() = 0;
virtual bool IsBufferUnderrun() = 0;
virtual double GetElapsedTime() = 0;
virtual double GetTotalTime() = 0;
bool GetPaused() { return mbPaused; }
float GetSpeed() { return mfSpeed; }
float GetVolume() { return mfVolume; }
bool GetLooping() { return mbLooping; }
float GetPan() { return mfPan; }
bool Get3D() { return mb3D; }
bool GetStopUsed() { return mbStopUsed; }
bool GetBlockable() { return mbBlockable; }
void SetBlockable(bool abX) { mbBlockable = abX; }
void SetBlockVolumeMul(float afX) { mfBlockVolumeMul = afX; }
float GetBlockVolumeMul() { return mfBlockVolumeMul; }
bool GetPositionRelative() { return mbPositionRelative; }
const cVector3f &GetRelPosition() { return mvRelPosition; }
const cVector3f &GetPosition() { return mvPosition; }
const cVector3f &GetVelocity() { return mvVelocity; }
float GetMinDistance() { return mfMinDistance; }
float GetMaxDistance() { return mfMaxDistance; }
iSoundChannelCallback *GetCallBack() { return mpCallback; }
void SetCallBack(iSoundChannelCallback *apCallback) { mpCallback = apCallback; }
int GetId() { return mlId; }
void SetId(int alX) { mlId = alX; }
iSoundData *GetData() { return mpData; }
// virtual void SetFiltering ( iFilter* apFilter, int alFlags ) = 0;
virtual void SetAffectedByEnv(bool abAffected) { mbAffectedByEnv = abAffected; }
virtual void SetFiltering(bool abEnabled, int alFlags) = 0;
virtual void SetFilterGain(float afGain) = 0;
virtual void SetFilterGainHF(float afGainHF) = 0;
protected:
iSoundData *mpData;
cSoundManager *mpSoundManger;
bool mbLooping;
bool mbPaused;
bool mbPositionRelative;
bool mb3D;
float mfSpeed;
float mfVolume;
float mfPan;
float mfMaxDistance;
float mfMinDistance;
cVector3f mvVelocity;
cVector3f mvPosition;
cVector3f mvRelPosition;
bool mbBlockable;
float mfBlockVolumeMul;
bool mbAffectedByEnv;
int mlPriority;
int mlPriorityModifier;
bool mbStopUsed;
int mlId;
iSoundChannelCallback *mpCallback;
};
typedef Common::List<iSoundChannel *> tSoundChannelList;
typedef tSoundChannelList::iterator tSoundChannelListIt;
} // namespace hpl
#endif // HPL_SOUND_CHANNEL_H
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