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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_SOUND_DATA_H
#define HPL_SOUND_DATA_H
#include "hpl1/engine/resources/ResourceBase.h"
#include "hpl1/engine/system/SystemTypes.h"
namespace hpl {
class cSoundManager;
class iSoundChannel;
class iSoundData : public iResourceBase {
public:
iSoundData(tString asName, bool abStream) : iResourceBase(asName, 0),
mpSoundManger(NULL), mbStream(abStream) {}
virtual ~iSoundData() {}
virtual bool CreateFromFile(const tString &asFile) = 0;
virtual iSoundChannel *CreateChannel(int alPriority) = 0;
bool IsStream() { return mbStream; }
void SetLoopStream(bool abX) { mbLoopStream = abX; }
bool GetLoopStream() { return mbLoopStream; }
bool reload() { return false; }
void unload() {}
void destroy() {}
void SetSoundManager(cSoundManager *apSoundManager) {
mpSoundManger = apSoundManager;
}
protected:
bool mbStream;
bool mbLoopStream;
cSoundManager *mpSoundManger;
};
} // namespace hpl
#endif // HPL_SOUND_DATA_H
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