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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_SOUND_ENTITY_DATA_H
#define HPL_SOUND_ENTITY_DATA_H
#include "hpl1/engine/resources/ResourceBase.h"
#include "hpl1/engine/system/SystemTypes.h"
namespace hpl {
class cSoundEntityData : public iResourceBase {
friend class cSoundEntity;
public:
cSoundEntityData(tString asName);
~cSoundEntityData();
bool CreateFromFile(const tString &asFile);
const tString &GetMainSoundName() { return msMainSound; }
void SetMainSoundName(const tString &asName) { msMainSound = asName; }
const tString &GetStartSoundName() { return msStartSound; }
void SetStartSoundName(const tString &asName) { msStartSound = asName; }
const tString &GetStopSoundName() { return msStopSound; }
void SetStopSoundName(const tString &asName) { msStopSound = asName; }
void SetFadeStart(bool abX) { mbFadeStart = abX; }
bool GetFadeStart() { return mbFadeStart; }
void SetFadeStop(bool abX) { mbFadeStop = abX; }
bool GetFadeStop() { return mbFadeStop; }
void SetVolume(float afX) { mfVolume = afX; }
float GetVolume() { return mfVolume; }
void SetMaxDistance(float afX) { mfMaxDistance = afX; }
float GetMaxDistance() { return mfMaxDistance; }
void SetMinDistance(float afX) { mfMinDistance = afX; }
float GetMinDistance() { return mfMinDistance; }
void SetStream(bool abX) { mbStream = abX; }
bool GetStream() { return mbStream; }
void SetLoop(bool abX) { mbLoop = abX; }
bool GetLoop() { return mbLoop; }
void SetUse3D(bool abX) { mbUse3D = abX; }
bool GetUse3D() { return mbUse3D; }
void SetBlockable(bool abX) { mbBlockable = abX; }
bool GetBlockable() { return mbBlockable; }
void SetBlockVolumeMul(float afX) { mfBlockVolumeMul = afX; }
float GetBlockVolumeMul() { return mfBlockVolumeMul; }
void SetRandom(float afX) { mfRandom = afX; }
float GetRandom() { return mfRandom; }
void SetInterval(float afX) { mfInterval = afX; }
float GetInterval() { return mfInterval; }
void SetPriority(int alX) { mlPriority = alX; }
int GetPriority() { return mlPriority; }
// Resource implementation
bool reload() { return false; }
void unload() {}
void destroy() {}
protected:
tString msMainSound;
tString msStartSound;
tString msStopSound;
bool mbFadeStart;
bool mbFadeStop;
float mfVolume;
float mfMaxDistance;
float mfMinDistance;
bool mbStream;
bool mbLoop;
bool mbUse3D;
bool mbBlockable;
float mfBlockVolumeMul;
float mfRandom;
float mfInterval;
int mlPriority;
};
} // namespace hpl
#endif // HPL_SOUND_DATA_H
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