File: GameTypes.cpp

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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

/*
 * Copyright (C) 2006-2010 - Frictional Games
 *
 * This file is part of Penumbra Overture.
 */

#include "hpl1/penumbra-overture/GameTypes.h"

#include "hpl1/penumbra-overture/GameEntity.h"

//////////////////////////////////////////////////////////////////////////
// CONSTRUCTORS
//////////////////////////////////////////////////////////////////////////

//-----------------------------------------------------------------------

cGameCollideScript::cGameCollideScript() {
	msFuncName[0] = "";
	msFuncName[1] = "";
	msFuncName[2] = "";
	mbCollides = false;
	mbDeleteMe = false;
}

//-----------------------------------------------------------------------

//////////////////////////////////////////////////////////////////////////
// SERIALIZE
//////////////////////////////////////////////////////////////////////////

//-----------------------------------------------------------------------

kBeginSerializeBase(cGameTimer)
	kSerializeVar(msName, eSerializeType_String)
		kSerializeVar(msCallback, eSerializeType_String)

			kSerializeVar(mbGlobal, eSerializeType_Bool)

				kSerializeVar(mfTime, eSerializeType_Float32)

					kSerializeVar(mbDeleteMe, eSerializeType_Bool)
						kSerializeVar(mbPaused, eSerializeType_Bool)
							kEndSerialize()
	//-----------------------------------------------------------------------

	kBeginSerializeBase(cSaveGame_cGameCollideScript)
		kSerializeVarArray(msFuncName, eSerializeType_String, 3)
			kSerializeVar(msEntity, eSerializeType_String)
				kSerializeVar(mbCollides, eSerializeType_Bool)
					kEndSerialize()

	//-----------------------------------------------------------------------

	void cSaveGame_cGameCollideScript::LoadFrom(cGameCollideScript *apScript) {
	msEntity = apScript->mpEntity->GetName();
	mbCollides = apScript->mbCollides;
	for (int i = 0; i < 3; ++i)
		msFuncName[i] = apScript->msFuncName[i];
}

//-----------------------------------------------------------------------

void cSaveGame_cGameCollideScript::SaveTo(cGameCollideScript *apScript) {
	apScript->mbCollides = mbCollides;
	for (int i = 0; i < 3; ++i)
		apScript->msFuncName[i] = msFuncName[i];
}

//-----------------------------------------------------------------------