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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of Penumbra Overture.
*/
#include "hpl1/penumbra-overture/GameTypes.h"
#include "hpl1/penumbra-overture/GameEntity.h"
//////////////////////////////////////////////////////////////////////////
// CONSTRUCTORS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cGameCollideScript::cGameCollideScript() {
msFuncName[0] = "";
msFuncName[1] = "";
msFuncName[2] = "";
mbCollides = false;
mbDeleteMe = false;
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// SERIALIZE
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
kBeginSerializeBase(cGameTimer)
kSerializeVar(msName, eSerializeType_String)
kSerializeVar(msCallback, eSerializeType_String)
kSerializeVar(mbGlobal, eSerializeType_Bool)
kSerializeVar(mfTime, eSerializeType_Float32)
kSerializeVar(mbDeleteMe, eSerializeType_Bool)
kSerializeVar(mbPaused, eSerializeType_Bool)
kEndSerialize()
//-----------------------------------------------------------------------
kBeginSerializeBase(cSaveGame_cGameCollideScript)
kSerializeVarArray(msFuncName, eSerializeType_String, 3)
kSerializeVar(msEntity, eSerializeType_String)
kSerializeVar(mbCollides, eSerializeType_Bool)
kEndSerialize()
//-----------------------------------------------------------------------
void cSaveGame_cGameCollideScript::LoadFrom(cGameCollideScript *apScript) {
msEntity = apScript->mpEntity->GetName();
mbCollides = apScript->mbCollides;
for (int i = 0; i < 3; ++i)
msFuncName[i] = apScript->msFuncName[i];
}
//-----------------------------------------------------------------------
void cSaveGame_cGameCollideScript::SaveTo(cGameCollideScript *apScript) {
apScript->mbCollides = mbCollides;
for (int i = 0; i < 3; ++i)
apScript->msFuncName[i] = msFuncName[i];
}
//-----------------------------------------------------------------------
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