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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of Penumbra Overture.
*/
#ifndef GAME_HUD_MODEL_THROW_H
#define GAME_HUD_MODEL_THROW_H
#include "hpl1/engine/engine.h"
#include "hpl1/penumbra-overture/GameTypes.h"
#include "hpl1/penumbra-overture/PlayerHands.h"
using namespace hpl;
class cInventoryItem;
//-------------------------------------------
class cHudModel_Throw : public iHudModel {
friend class cPlayerHands;
public:
cHudModel_Throw();
void LoadData(TiXmlElement *apRootElem);
void OnStart();
void OnAttackDown();
void OnAttackUp();
bool OnMouseMove(const cVector2f &avMovement);
bool UpdatePoseMatrix(cMatrixf &aPoseMtx, float afTimeStep);
void SetItem(cInventoryItem *apItem) { mpItem = apItem; }
private:
void ResetExtraData();
bool mbButtonDown;
float mfChargeCount;
cHudModelPose mChargePose;
float mfChargeTime;
float mfMinImpulse;
float mfMaxImpulse;
float mfReloadTime;
cVector3f mvTorque;
tString msChargeSound;
tString msThrowSound;
tString msThrowEntity;
cInventoryItem *mpItem;
};
//-------------------------------------------
#endif // GAME_HUD_MODEL_THROW_H
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