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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of Penumbra Overture.
*/
#ifndef GAME_MAIN_MENU_H
#define GAME_MAIN_MENU_H
#include "hpl1/engine/engine.h"
#include "hpl1/penumbra-overture/GameTypes.h"
using namespace hpl;
class cInit;
enum eMainMenuState {
eMainMenuState_Start,
eMainMenuState_NewGame,
eMainMenuState_Exit,
eMainMenuState_Continue,
eMainMenuState_Resume,
eMainMenuState_LoadGameSpot,
eMainMenuState_LoadGameAuto,
eMainMenuState_LoadGameFavorite,
eMainMenuState_Options,
eMainMenuState_OptionsGraphics,
eMainMenuState_OptionsGraphicsAdvanced,
eMainMenuState_OptionsControls,
eMainMenuState_OptionsGame,
eMainMenuState_OptionsSound,
eMainMenuState_OptionsKeySetupMove,
eMainMenuState_OptionsKeySetupAction,
eMainMenuState_OptionsKeySetupMisc,
eMainMenuState_GraphicsRestart,
eMainMenuState_FirstStart,
eMainMenuState_LastEnum
};
//---------------------------
class cMainMenuWidget {
public:
cMainMenuWidget(cInit *apInit, const cVector3f &avPos, const cVector2f &avSize);
virtual ~cMainMenuWidget();
virtual void OnUpdate(float afTimeStep) {}
virtual void OnDraw() {}
virtual void OnMouseDown(eMButton aButton){};
virtual void OnMouseUp(eMButton aButton){};
virtual void OnDoubleClick(eMButton aButton){};
virtual void OnMouseOver(bool abOver) {}
const cRect2f &GetRect() { return mRect; }
virtual void Reset() {}
virtual void OnActivate() {}
bool IsActive() { return mbActive; }
void SetActive(bool abX) {
if (mbActive == abX)
return;
mbActive = abX;
if (mbActive)
OnActivate();
}
bool mbOver;
protected:
cInit *mpInit;
cGraphicsDrawer *mpDrawer;
cVector3f mvPositon;
cRect2f mRect;
float mfAlpha;
bool mbActive;
};
//---------------------------------------------
class cMainMenuWidget_MainButton : public cMainMenuWidget {
public:
cMainMenuWidget_MainButton(cInit *apInit, const cVector3f &avPos, const tWString &asText,
eMainMenuState aNextState);
~cMainMenuWidget_MainButton();
void OnUpdate(float afTimeStep);
void OnMouseOver(bool abOver);
void OnDraw();
virtual void OnMouseDown(eMButton aButton);
virtual void OnMouseUp(eMButton aButton){};
void OnActivate() {
mfAlpha = 0;
mfOverTimer = 0;
mbOver = false;
}
protected:
tWString msText;
tWString msTip;
FontData *mpFont;
bool mbOver;
cVector2f mvFontSize;
eMainMenuState mNextState;
float mfOverTimer;
};
//---------------------------------------------
class cMainMenuWidget_Button : public cMainMenuWidget {
public:
cMainMenuWidget_Button(cInit *apInit, const cVector3f &avPos, const tWString &asText,
eMainMenuState aNextState, cVector2f avFontSize, eFontAlign aAlignment);
~cMainMenuWidget_Button();
void OnUpdate(float afTimeStep);
void OnMouseOver(bool abOver);
void OnDraw();
virtual void OnMouseDown(eMButton aButton);
virtual void OnMouseUp(eMButton aButton){};
void OnActivate() {
mfAlpha = 0;
mfOverTimer = 0;
mbOver = false;
}
tWString msText;
protected:
FontData *mpFont;
cVector2f mvFontSize;
eMainMenuState mNextState;
tWString msTip;
eFontAlign mAlignment;
float mfOverTimer;
};
//---------------------------------------------
class cMainMenuWidget_Text : public cMainMenuWidget {
public:
cMainMenuWidget_Text(cInit *apInit, const cVector3f &avPos, const tWString &asText,
cVector2f avFontSize, eFontAlign aAlignment,
cMainMenuWidget *apExtra = NULL, float afMaxWidth = 0);
~cMainMenuWidget_Text();
void OnDraw();
void OnMouseDown(eMButton aButton);
void OnMouseOver(bool abOver);
void SetExtraWidget(cMainMenuWidget *apExtra) { mpExtra = apExtra; }
cMainMenuWidget *GetExtraWidget() { return mpExtra; }
void UpdateSize();
tWString msText;
protected:
FontData *mpFont;
eFontAlign mAlignment;
cVector2f mvFontSize;
float mfMaxWidth;
cMainMenuWidget *mpExtra;
};
//---------------------------------------------
class cMainMenuWidget_Image : public cMainMenuWidget {
public:
cMainMenuWidget_Image(cInit *apInit, const cVector3f &avPos, const cVector2f &avSize,
const tString &asImageFile, const tString &asImageMat,
const cColor &aColor);
~cMainMenuWidget_Image();
void OnDraw();
protected:
cGfxObject *mpImage;
cColor mColor;
cVector2f mvSize;
};
//---------------------------------------------
class cMainMenuWidget_List : public cMainMenuWidget {
public:
cMainMenuWidget_List(cInit *apInit, const cVector3f &avPos, const cVector2f &avSize,
cVector2f avFontSize);
~cMainMenuWidget_List();
void OnUpdate(float afTimeStep);
void OnMouseOver(bool abOver);
void OnDraw();
void OnMouseDown(eMButton aButton);
void OnMouseUp(eMButton aButton);
void AddEntry(const tWString &asText);
const tWString &GetSelectedEntry();
int GetSelectedIndex() { return mlSelected; }
void SetSelectedIndex(int alIdx) { mlSelected = alIdx; }
protected:
cGraphicsDrawer *mpDrawer;
FontData *mpFont;
cGfxObject *mpBackGfx;
cGfxObject *mpDownGfx;
cGfxObject *mpUpGfx;
cGfxObject *mpSlideGfx;
cGfxObject *mpSlideButtonGfx;
cGfxObject *mpBorderLeftGfx;
cGfxObject *mpBorderTopGfx;
cGfxObject *mpBorderBottomGfx;
float mfSlideButtonSize;
float mfSlideButtonPos;
bool mbSlideButtonPressed;
float mfSlideButtonMove;
bool mbOver;
cVector2f mvFontSize;
cVector3f mvPosition;
cVector2f mvSize;
eFontAlign mAlignment;
float mfOverTimer;
int mlMaxRows;
int mlFirstRow;
int mlSelected;
tWStringVec mvEntries;
cVector2f mvLastMousePos;
};
//---------------------------------------------
class cMainMenuWidget_NewGame : public cMainMenuWidget_Button {
public:
cMainMenuWidget_NewGame(cInit *apInit, const cVector3f &avPos, const tWString &asText,
cVector2f avFontSize, eFontAlign aAlignment,
eGameDifficulty aDiffuculty);
virtual void OnMouseDown(eMButton aButton);
private:
eGameDifficulty mDiffuculty;
};
//---------------------------------------------
class cMainMenuWidget_Continue : public cMainMenuWidget_Button {
public:
cMainMenuWidget_Continue(cInit *apInit, const cVector3f &avPos, const tWString &asText, cVector2f avFontSize, eFontAlign aAlignment);
virtual void OnMouseDown(eMButton aButton);
};
//---------------------------------------------
class cMainMenuWidget_Quit : public cMainMenuWidget_Button {
public:
cMainMenuWidget_Quit(cInit *apInit, const cVector3f &avPos, const tWString &asText, cVector2f avFontSize, eFontAlign aAlignment);
virtual void OnMouseDown(eMButton aButton);
};
//---------------------------------------------
class cMainMenuWidget_Resume : public cMainMenuWidget_MainButton {
public:
cMainMenuWidget_Resume(cInit *apInit, const cVector3f &avPos, const tWString &asText);
virtual void OnMouseDown(eMButton aButton);
};
//---------------------------------------------
typedef Common::List<cMainMenuWidget *> tMainMenuWidgetList;
typedef tMainMenuWidgetList::iterator tMainMenuWidgetListIt;
//---------------------------------------------
class cMainMenuParticle {
public:
cVector3f mvPos;
cVector3f mvVel;
cVector2f mvSize;
cColor mCol;
cGfxObject *mpGfx;
};
//---------------------------------------------
class cMainMenu : public iUpdateable {
friend class cMainMenuWidget;
public:
cMainMenu(cInit *apInit);
~cMainMenu();
void Reset();
void OnPostSceneDraw();
void OnDraw();
void Update(float afTimeStep);
void SetButtonTip(const tWString &asString) { msButtonTip = asString; }
void SetMousePos(const cVector2f &avPos);
void AddMousePos(const cVector2f &avRel);
cVector2f GetMousePos() { return mvMousePos; }
void OnMouseDown(eMButton aButton);
void OnMouseUp(eMButton aButton);
void OnMouseDoubleClick(eMButton aButton);
void SetActive(bool abX);
bool IsActive() { return mbActive; }
void OnExit();
void Exit();
void SetState(eMainMenuState aState);
void SetInputToAction(const tString &asActionName, cMainMenuWidget_Text *apText);
void InitCheckInput();
bool CheckForInput();
void ResetWidgets(eMainMenuState aState);
void UpdateWidgets() { mbUpdateWidgets = true; }
private:
void DrawBackground();
void CreateWidgets();
void AddWidgetToState(eMainMenuState aState, cMainMenuWidget *apWidget);
cInit *mpInit;
cGraphicsDrawer *mpDrawer;
cGfxObject *mpGfxBlackQuad;
cGfxObject *mpGfxMouse;
cGfxObject *mpGfxRainDrop;
cGfxObject *mpGfxRainSplash;
cGfxObject *mpGfxSnowFlake;
iTexture *mpLogo;
iTexture *mpBackground;
tString msCurrentActionName;
cMainMenuWidget_Text *mpCurrentActionText;
tWString msButtonTip;
FontData *mpTipFont;
Common::Array<cMainMenuParticle> mvRainDrops;
float mfRainDropCount;
Common::Array<cMainMenuParticle> mvRainSplashes;
Common::Array<cMainMenuParticle> mvSnowFlakes;
bool mbMouseIsDown;
bool mbFadeIn;
float mfFadeAmount;
bool mbActive;
float mfAlpha;
bool mbUpdateWidgets;
eMainMenuState mLastState;
FontData *mpFont;
cVector2f mvMousePos;
tMainMenuWidgetList mlstWidgets;
eMainMenuState mState;
Common::Array<tMainMenuWidgetList> mvState;
bool mbGameActive;
bool mvKeyPressed[Common::KEYCODE_LAST];
bool mvMousePressed[eMButton_LastEnum];
};
//---------------------------------------------
#endif // GAME_MAIN_MENU_H
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