1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of Penumbra Overture.
*/
#ifndef GAME_NOTE_BOOK_H
#define GAME_NOTE_BOOK_H
#include "hpl1/engine/engine.h"
#include "hpl1/penumbra-overture/GameTypes.h"
using namespace hpl;
class cInit;
class cNotebook_GlobalSave;
//---------------------------
#define eNotebookState_Front 0
#define eNotebookState_TaskList 1
#define eNotebookState_NoteList 2
#define eNotebookState_Note 3
//---------------------------
enum eNotebookType {
eNotebookType_Front,
eNotebookType_Open,
};
//---------------------------
class cNotebook_Note {
public:
cNotebook_Note() : mbRead(false), mfAlpha(0) {}
tWString msName;
tWString msText;
bool mbRead;
float mfAlpha;
cRect2f mRect;
tString msTextCat;
tString msTextEntry;
};
typedef Common::List<cNotebook_Note *> tNotebook_NoteList;
typedef tNotebook_NoteList::iterator tNotebook_NoteListIt;
typedef cSTLIterator<cNotebook_Note *, tNotebook_NoteList, tNotebook_NoteListIt> tNotebook_NoteList_Iterator;
//--------------------------------------------------------
class cNotebook;
class iNotebookState : public iAIState {
public:
iNotebookState(cInit *apInit, cNotebook *apNotebook) : iAIState() {
mpInit = apInit;
mpNotebook = apNotebook;
}
virtual void OnMouseDown(eMButton aButton) {}
virtual void OnDraw() {}
virtual void OnExit() {}
protected:
cInit *mpInit;
cNotebook *mpNotebook;
};
//---------------------------------------------------
class cNoteBook_Option {
public:
cNoteBook_Option() : mfAlpha(0) {}
tWString msText;
cVector3f mvPos;
cRect2f mRect;
float mfAlpha;
};
class cNotebookState_Front : public iNotebookState {
public:
cNotebookState_Front(cInit *apInit, cNotebook *apNotebook);
void OnEnterState(int alLastState);
void OnLeaveState(int alNextState);
void OnUpdate(float afTime);
void OnDraw();
void OnMouseDown(eMButton aButton);
void OnExit();
cGraphicsDrawer *mpDrawer;
cGfxObject *mpTextBack;
FontData *mpFrontFont;
Common::Array<cNoteBook_Option> mvOptions;
int mlSelected;
cVector2f mvFontSize;
};
//-----------------------------------------------------
class cNotebook_TaskPage {
public:
int mlStartTask;
int mlEndTask;
};
//-----------------------------------------------------
class cNotebookState_TaskList : public iNotebookState {
public:
cNotebookState_TaskList(cInit *apInit, cNotebook *apNotebook);
void OnEnterState(int alLastState);
void OnLeaveState(int alNextState);
void OnUpdate(float afTime);
void OnDraw();
void OnMouseDown(eMButton aButton);
void OnExit();
FontData *mpTextFont;
float mfFontSize;
int mlCurrentPage;
Common::Array<cNotebook_TaskPage> mvTaskPages;
int mlSelected;
Common::Array<cNoteBook_Option> mvOptions;
cGraphicsDrawer *mpDrawer;
cGfxObject *mpOptionsImage[2];
};
//--------------------------------------------------------
class cNotebookState_NoteList : public iNotebookState {
public:
cNotebookState_NoteList(cInit *apInit, cNotebook *apNotebook);
void OnEnterState(int alLastState);
void OnLeaveState(int alNextState);
void OnUpdate(float afTime);
void OnDraw();
void OnMouseDown(eMButton aButton);
void OnExit();
cGraphicsDrawer *mpDrawer;
cGfxObject *mpTextBack;
cGfxObject *mpTab;
int mlMaxNotesPerPage;
int mlFirstNote;
int mlSelected;
FontData *mpTextFont;
tWString msUnread;
cVector2f mvSize;
cNotebook_Note *mpSelectedNote;
Common::Array<cNoteBook_Option> mvOptions;
cGfxObject *mpOptionsImage[2];
};
//--------------------------------------------------------
class cNotePage {
public:
int mlStart;
int mlEnd;
};
class cNotebookState_Note : public iNotebookState {
public:
cNotebookState_Note(cInit *apInit, cNotebook *apNotebook);
void OnEnterState(int alLastState);
void OnLeaveState(int alNextState);
void OnUpdate(float afTime);
void OnDraw();
void OnMouseDown(eMButton aButton);
void OnExit();
FontData *mpTextFont;
FontData *mpNavigateFont;
tWStringVec mvRows;
Common::Array<cNotePage> mvPages;
int mlCurrentPage;
int mlMaxRows;
cVector2f mvSize;
int mlSelected;
Common::Array<cNoteBook_Option> mvOptions;
cGraphicsDrawer *mpDrawer;
cGfxObject *mpOptionsImage[2];
};
//--------------------------------------------------------
class cNotebook_BookType {
public:
cGfxObject *mpGfxImage;
float mfAlpha;
eNotebookType mType;
};
//--------------------------------------------------------
class cNotebook_BookTask {
public:
tString msName;
tWString msText;
};
typedef Common::List<cNotebook_BookTask *> tNotebook_BookTaskList;
typedef tNotebook_BookTaskList::iterator tNotebook_BookTaskListIt;
typedef cSTLIterator<cNotebook_BookTask *, tNotebook_BookTaskList, tNotebook_BookTaskListIt> tNotebook_BookTaskList_Iterator;
//--------------------------------------------------------
class cNotebook : public iUpdateable {
public:
cNotebook(cInit *apInit);
~cNotebook();
void OnStart();
void Update(float afTimeStep);
void OnDraw();
void Reset();
void SetMousePos(const cVector2f &avPos);
void AddMousePos(const cVector2f &avRel);
cVector2f GetMousePos() { return mvMousePos; }
void OnMouseDown(eMButton aButton);
void OnMouseUp(eMButton aButton);
void OnExit();
void SetActive(bool abX);
bool IsActive() { return mbActive; }
float GetAlpha() { return mfAlpha; }
void SetBookType(eNotebookType aType);
eNotebookType GetBookType() { return mBookType; }
tNotebook_NoteList_Iterator GetNoteIterator();
cNotebook_Note *AddNote(const tWString &asName, const tString &asTextCat, const tString &asTextEntry);
void RemoveNote(const tString &asName);
int GetNoteNum() { return (int)mlstNotes.size(); }
tNotebook_BookTaskList_Iterator GetTaskIterator();
void AddTask(const tString &asName, const tWString &asText);
void RemoveTask(const tString &asName);
int GetTaskNum() { return (int)mlstTasks.size(); }
cNotebook_Note *GetSelectedNote() { return mpSelectedNote; }
void SetSelectedNote(cNotebook_Note *apNote) { mpSelectedNote = apNote; }
cStateMachine *GetStateMachine() { return &mStateMachine; }
/////////////////////////////////////////
// Saving
void SaveToGlobal(cNotebook_GlobalSave *apSave);
void LoadFromGlobal(cNotebook_GlobalSave *apSave);
private:
cInit *mpInit;
cGraphicsDrawer *mpDrawer;
cGfxObject *mpGfxBackground;
cStateMachine mStateMachine;
bool mbActive;
float mfAlpha;
Common::Array<cNotebook_BookType> mvBookTypes;
eNotebookType mBookType;
eCrossHairState mLastCrossHairState;
bool mbInventoryWasActive;
tNotebook_BookTaskList mlstTasks;
tNotebook_NoteList mlstNotes;
cNotebook_Note *mpSelectedNote;
cVector2f mvMousePos;
};
#endif // GAME_NOTE_BOOK_H
|