File: PlayerState.h

package info (click to toggle)
scummvm 2.9.1%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 450,580 kB
  • sloc: cpp: 4,299,825; asm: 28,322; python: 12,901; sh: 11,302; java: 9,289; xml: 7,895; perl: 2,639; ansic: 2,465; yacc: 1,670; javascript: 1,020; makefile: 933; lex: 578; awk: 275; objc: 82; sed: 11; php: 1
file content (113 lines) | stat: -rw-r--r-- 3,288 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

/*
 * Copyright (C) 2006-2010 - Frictional Games
 *
 * This file is part of Penumbra Overture.
 */

#ifndef GAME_PLAYER_STATES_H
#define GAME_PLAYER_STATES_H

#include "hpl1/penumbra-overture/ButtonHandler.h"
#include "hpl1/penumbra-overture/DeathMenu.h"
#include "hpl1/penumbra-overture/GameItemType.h"
#include "hpl1/penumbra-overture/GameMessageHandler.h"
#include "hpl1/penumbra-overture/GameObject.h"
#include "hpl1/penumbra-overture/Inventory.h"
#include "hpl1/penumbra-overture/Notebook.h"
#include "hpl1/penumbra-overture/NumericalPanel.h"
#include "hpl1/penumbra-overture/PlayerHands.h"

//////////////////////////////////////////////////////////////////////////
// BASE STATE
//////////////////////////////////////////////////////////////////////////

class iPlayerState {
public:
	ePlayerState mType;
	ePlayerState mPreviuosState;

	iPlayerState(cInit *apInit, cPlayer *apPlayer, ePlayerState aType) {
		mpInit = apInit;

		mpPlayer = apPlayer;
		mType = aType;

		mPreviuosState = ePlayerState_LastEnum;
	}

	virtual ~iPlayerState() {}

	//-------------------------------------

	void InitState(iPlayerState *apPrevState) {
		if (apPrevState) {
			apPrevState->LeaveState(this);
			EnterState(apPrevState);
			mPreviuosState = apPrevState->mType;
		}
	}

	//-------------------------------------

	virtual void OnUpdate(float afTimeStep) {}
	virtual void OnPostSceneDraw() {}
	virtual void OnDraw() {}

	virtual void OnStartInteract() {}
	virtual void OnStopInteract() {}
	virtual void OnStartExamine() {}
	virtual void OnStopExamine() {}
	virtual void OnStartHolster() {}

	virtual bool OnJump() { return true; }

	virtual void OnStartRun() {}
	virtual void OnStopRun() {}

	virtual void OnStartCrouch() {}
	virtual void OnStopCrouch() {}

	virtual void OnStartInteractMode() {}

	virtual bool OnStartInventory() { return true; }

	virtual bool OnStartInventoryShortCut(int alNum) { return true; }

	virtual bool OnMoveForwards(float afMul, float afTimeStep) { return true; }
	virtual bool OnMoveSideways(float afMul, float afTimeStep) { return true; }

	virtual bool OnAddYaw(float afVal) { return true; }
	virtual bool OnAddPitch(float afVal) { return true; }

	virtual void EnterState(iPlayerState *apPrevState) {}
	virtual void LeaveState(iPlayerState *apNextState) {}

	//-------------------------------------

protected:
	cInit *mpInit;
	cPlayer *mpPlayer;
};

#endif // GAME_PLAYER_STATES_H