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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef HUGO_DETECTION_H
#define HUGO_DETECTION_H
#include "engines/advancedDetector.h"
namespace Hugo {
enum HugoGameFeatures {
GF_PACKED = (1 << 0) // Database
};
enum GameType {
kGameTypeNone = 0,
kGameTypeHugo1,
kGameTypeHugo2,
kGameTypeHugo3
};
enum GameVariant {
kGameVariantH1Win = 0,
kGameVariantH2Win,
kGameVariantH3Win,
kGameVariantH1Dos,
kGameVariantH2Dos,
kGameVariantH3Dos,
kGameVariantNone
};
struct HugoGameDescription {
AD_GAME_DESCRIPTION_HELPERS(desc);
ADGameDescription desc;
GameType gameType;
};
} // End of namespace Hugo
#endif // HUGO_DETECTION_H
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